Are We Having Fun Yet? A Critique by Flowchart

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Are We Having Fun Yet? A Critique by Flowchart

Postby EveryTimeV » Sun Aug 02, 2009 8:32 am

theTrav wrote:With their hippin and their hoppin, and their bippin and their boppin.


Yeh see, the kids today they listen to the rap music which gives them the brain damage, with their hippin and their hoppin and their bippin and their boppin, and they don't what the jazz is all about!
I will steal all of the RuneStones in the land, if your stone has gone missing in the night then I'm already hauling it.
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Re: Are We Having Fun Yet? A Critique by Flowchart

Postby AlexFili » Sun Aug 02, 2009 10:08 am

Are We Having Fun Yet?
Answer: Thanks to Rift, no.
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Re: Are We Having Fun Yet? A Critique by Flowchart

Postby Erik_the_Blue » Sun Aug 02, 2009 10:53 am

@theTrav:
I didn't consider that method. It's certainly valid, but not optimal. Going by my data (which is limited and based only on a character who's neutral on the nature/industry slider), one gets a breeding pair with every five cocoons, and each pair produces about ten eggs. So, leaving five cocoons in a straw basket or fifteen in a chest would produce but not waste eggs (due to container overflow). However, if one wants to maximize the number of eggs they get, they'd clearly have to purposely pair moths and put one pair per basket or three per chest. On the other hand, this means more work on the part of the player. The proper number of cocoons could still be left in each container for safety reasons though (in case the pairing step is not tended to). Of course, this is considering only averages. There is a small risk that five cocoons will produce moths all of the same gender. This would probably be offset slightly by the occasional two pairs per five cocoons, though container overflow would waste eggs. If one moves to a chest and fifteen cocoons, the chance of there being zero eggs is further reduced (and the chance of overflow probably increased, resulting in further (but non-optimal) gain). I hadn't considered doing any of this before. Thank you for teaching me something new.

As far as the productivity loss from not pairing moths, I estimate my production would be cut in half. This would probably be true for others, though I can't say how much the slider affects things.

As far as workload, once the eggs are on the table, the player would have to place the worms in their containers in 8 to 12 or 16 hours, then move and cull cocoons in 12 or 16 to 28 or 32 hours. The need to pair moths within eight hours after their emergence would be eliminated, so the player only has to log on twice as opposed to three times, and the overall cycle (from a work perspective) is from 20 to 44 hours as opposed to 40 to 48.

In conclusion, the player cuts off a small portion of their workload, reduces their risk by about one-third, and can cut their concerned cycle period by up to half, at the cost of losing half of their silk. If a player can afford to log on during all three windows, they should do so. If they can only log on during two, they still can produce about half as much silk.
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Re: Are We Having Fun Yet? A Critique by Flowchart

Postby Humps » Sun Aug 02, 2009 11:00 am

AlexFili wrote:Are We Having Fun Yet?
Answer: Thanks to Rift, no.


Waaaaaah my overpowered friend died. Waaaaaah now I have to watch my back.


Move on.
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Re: Are We Having Fun Yet? A Critique by Flowchart

Postby theTrav » Mon Aug 03, 2009 3:58 am

Erik_the_Blue wrote:@theTrav:
Thank you for teaching me something new.

Heh, you're welcome, but it's probably more 'inspired' than teaching.

Erik_the_Blue wrote:I can't say how much the slider affects things.

So far as I'm aware the slider basically gives you 2 filaments per cocoon (I'm 100% nature and I pretty much always get 2 per cocoon) they'd probably suffer the same productivity loss as you in terms of percentages, but be producing twice as more in either case regardless.


Erik_the_Blue wrote:In conclusion, the player cuts off a small portion of their workload, reduces their risk by about one-third, and can cut their concerned cycle period by up to half, at the cost of losing half of their silk. If a player can afford to log on during all three windows, they should do so. If they can only log on during two, they still can produce about half as much silk.

Yeah, if you can pair up the moths manually then you're going to be better off in most cases, I never really bothered going with giant silk productions, One table at a time was enough for me.
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