by Zirikana » Wed Oct 13, 2010 5:46 pm
It seems like the biggest advantage to having keys is the possibility for having the key stolen, but the downside is that people just use altvaults and fast travel to make those keys irrelevant.
I'm going to propose the kernel of a possible solution, largely inspired by jackard's idea of abstracting "keys" out of the game alltogether. If anyone belonging to the village can be given "key" priveleges to whichever gates exist on the village claim, then when that villager gets killed they have the responsibility to take some kind of action like "throw key" or "bury key" or something that would symbolically hide or destroy the key. If they die failing to do this, the killer can loot the "key" from the corpse, essentially giving that player access to whatever gates the killed person had. This would disincentivize a village leader giving key priveleges to weaker/low-con players who could easily be one-shotted. Or, the leader could give a blanket order that no weak players are allowed to leave the village walls for any reason ever. If they disobey, the village is then at risk. So there would be no more "key" object, merely a new pair of combat actions (namely "lose key" and "steal key") and a new "privelege" variable for the player class. This solution would be somewhat smaller in scope than the full on village system overhaul that a lot of you all are pushing for (and rightly so imo). In fact, it may serve as a good first foray into the overall overhaul (see what i did there?).
"Bein' a minotaur is a lot like bein' a regular human except moo" - J. Rowland