Showing Quality of structures

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Showing Quality of structures

Postby sabinati » Tue Nov 16, 2010 6:10 am

Jackard wrote:
sabinati wrote:maybe it should be an adventure menu thing, adventure > examine

please no.

in the title and/or add mouseover tooltips.


that was suggested for things that don't have an associated window to have a title. and i guess i should clarify: i meant for adventure > examine to be a toggle, not an action (which really shouldn't go in adventure, but imo the other toggles shouldn't either)
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Re: Showing Quality of structures

Postby Jackard » Tue Nov 16, 2010 6:45 am

why would it need a toggle? any concerns about the tooltip being an annoyance could be put to rest by giving it a delay
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Re: Showing Quality of structures

Postby sabinati » Tue Nov 16, 2010 7:02 am

well the annoyance was my main concern
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Re: Showing Quality of structures

Postby Tacheron » Tue Nov 16, 2010 2:10 pm

Hm, I think a toggle would work better than delay since having delay would mean you'd get annoyed if you have to wait, not having it (or the toggle) would mean you'd get annoyed by popups all the time. When you use a toggle, you get what you wanted ;)
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Re: Showing Quality of structures

Postby Jackard » Tue Nov 16, 2010 5:13 pm

This forum is exasperating. Even very basic obvious shit like this somehow ends up being argued. A unintuitive 'safety' for something as simple as tooltips? Ridiculous. Just stop.

The thing that you are asking for is similar to how Tracking is disabled on login by default.
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Re: Showing Quality of structures

Postby Granger » Wed Nov 17, 2010 1:40 pm

Jackard wrote:
Granger wrote:
sabinati wrote:maybe it should be an adventure menu thing, adventure > examine

This. Should work on all buildable structures, plus trees and crops.

granger i expected you of all people to be against something that adds more clicks than necessary

Since this isn't something you do on a constant basis i could live with it.
Better than clogging the server uplink with seldom used info.
In case it's an action you could select it once and apply to several objects on screen (like harvest).
Also in case you have tooltips constantly popping up while moving the mouse over the screen it would break suspension of disbelief.
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Re: Showing Quality of structures

Postby Tacheron » Wed Nov 17, 2010 5:42 pm

Jackard wrote:The thing that you are asking for is similar to how Tracking is disabled on login by default.


Exactly
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Re: Showing Quality of structures

Postby Jackard » Wed Nov 17, 2010 5:49 pm

Image

here let me make this plain for you. that is not a good thing. its annoying to have to enable Tracking each login. hope this helps!

Granger wrote:Also in case you have tooltips constantly popping up while moving the mouse over the screen it would break suspension of disbelief.

I didn't realize this was the roleplaying thread! What other gameplay advancements might we shy away from for reasons like immersion??
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Re: Showing Quality of structures

Postby Potjeh » Wed Nov 17, 2010 5:52 pm

When there's a ton of scents in an area you get SPF instead of FPS.
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Re: Showing Quality of structures

Postby mvgulik » Wed Nov 17, 2010 6:18 pm

Jackard wrote:This forum is exasperating. Even very basic obvious shit like this somehow ends up being argued. A unintuitive 'safety' for something as simple as tooltips? Ridiculous.

Welcome to the human race.

Beside. Is one of the reasons for this forum.
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Potjeh wrote:When there's a ton of scents in an area you get SPF instead of FPS.

Although I don't think scents should/could be seen as structures from a game play point of view. I think its a clear general point/case.
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