Minimum TW is a pain in the ass

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Minimum TW is a pain in the ass

Postby Onionfighter » Sat Oct 23, 2010 6:26 am

You also have to take care of a cow for wagons.
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Re: Minimum TW is a pain in the ass

Postby Sever » Sat Oct 23, 2010 10:32 am

Even with shorter distances (smaller world map), some kind of reward for traveling beside the destination (let's assume it's decent), and something to make it more interesting (sounds like obstacles. wait...) the goal of travel is, in practical terms, to reach a destination. Anti-teleportationists will tell you that travel for travel's sake can be rewarding and fun on its own, but for getting what you want, anything obstructing the process is undesirable, especially in repetition.

If all you really want to do is trade, having to travel and deal with the 'interesting' along the way is probably just tedious. It's hard to imagine any reward in travel that is both reasonable and helpful enough to offset the drudgery of not playing the game for an hour or more. Making a path, in any form, that can be automatically followed is the same as a macro, i.e. pointless. Any macro that has to be babysat is a game sweatshop in China, i.e. pointless and cruel.

As travel is right now, having a minimum TW seems pointless. I have, in a chest on my plot, 6 full buckets of wine. I made this batch a few weeks ago, and I expect it to last at least another month. In addition, I have a barrel of beer I've haven't even touched. Even if my drinking is below average, it's a sort of rare mechanic.

Fast travel within a village is supposedly an unexpected outcome of the fast travel system. I would have called it obviously intentional and a gift delivering hearthlings everywhere from the tedium of walking the same stretch of road dozens of times a day. This is a game, after all, and not a job.

Travel is a necessity at the speed of life, not light.
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Re: Minimum TW is a pain in the ass

Postby theTrav » Sat Oct 23, 2010 10:48 am

Sever wrote:If all you really want to do is trade, having to travel and deal with the 'interesting' along the way is probably just tedious. It's hard to imagine any reward in travel that is both reasonable and helpful enough to offset the drudgery of not playing the game for an hour or more.


I think you're pushing towards the argument about fast travel in general, wheras I thought this topic was more to do with free short range warping. I would hope that no-one considers an hour or more of travel to be a short range warp...


IMO there's more to travel than you've written. To some degree travel IS a barrier / task that must be completed to accomplish your goal.
To some degree it's similar to how gathering a crap ton of resources to build your mansion must be completed before you get your mansion.

My thought is that one of the problems is that traveling is vastly inferior in terms of fun, than gathering resources for other construction.
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Re: Minimum TW is a pain in the ass

Postby Sever » Sat Oct 23, 2010 11:24 am

theTrav wrote:I think you're pushing towards the argument about fast travel in general, wheras I thought this topic was more to do with free short range warping. I would hope that no-one considers an hour or more of travel to be a short range warp...


IMO there's more to travel than you've written. To some degree travel IS a barrier / task that must be completed to accomplish your goal.
To some degree it's similar to how gathering a crap ton of resources to build your mansion must be completed before you get your mansion.

My thought is that one of the problems is that traveling is vastly inferior in terms of fun, than gathering resources for other construction.

IMO there's more to this thread that what you've written. I was responding to other posts with my take on having to travel without teleports. You kind of conclude the same thing I did in your last sentence. It's not fun so who wants to do it every time to want to trade or gather a lot of resources? And if it's resources from your own faraway spot, you can't just take a trip and gather a ton of it. You either have to stay there for a few days to let the point regenerate so you can get better material, or you resort of alts, which is another abstract solution. I'm back on the tangent, though.

I did talk about short teleports though. As long as you have grapes you can make wine, and it's not like it takes a ton of time, and you get LP for farming it. You don't really lose anything from having to drink wine all the time, if you ask me. It's just another step for me to take to hit the wine chest occasionally, one I don't really find to be annoying or enriching. It just 'is there.'
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Re: Minimum TW is a pain in the ass

Postby Potjeh » Sat Oct 23, 2010 1:48 pm

Why is everyone drinking wine? Beer takes half the clicks, and it's not like the fact it gives more hunger matters since we got symbel.
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Re: Minimum TW is a pain in the ass

Postby sabinati » Sat Oct 23, 2010 2:50 pm

if you are drinking a lot, wine is a must or you will always be full from the beer
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Re: Minimum TW is a pain in the ass

Postby Potjeh » Sat Oct 23, 2010 2:55 pm

I'm always hovering on the border of very hungry and hungry anyway. I rarely jump somewhere where I don't expend any stamina (digging clay etc). The one exception is trading bulk items, and for that I just light a pipe since it's more convenient than drinking.
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Re: Minimum TW is a pain in the ass

Postby DatOneGuy » Sat Oct 23, 2010 5:06 pm

theTrav wrote:
Sever wrote:If all you really want to do is trade, having to travel and deal with the 'interesting' along the way is probably just tedious. It's hard to imagine any reward in travel that is both reasonable and helpful enough to offset the drudgery of not playing the game for an hour or more.


I think you're pushing towards the argument about fast travel in general, wheras I thought this topic was more to do with free short range warping. I would hope that no-one considers an hour or more of travel to be a short range warp...


IMO there's more to travel than you've written. To some degree travel IS a barrier / task that must be completed to accomplish your goal.
To some degree it's similar to how gathering a crap ton of resources to build your mansion must be completed before you get your mansion.

My thought is that one of the problems is that traveling is vastly inferior in terms of fun, than gathering resources for other construction.

Travelling will never be fun without drastic changes.
Things that aren't fun are things I hate doing.
I shouldn't do things I hate doing just to be able to do things I want to.

Traveling on foot is boring and might as well be considered punishment if it's done often. Digging all your hq resource spots daily? A lot of walking without instant travel...
If you have 10 nodes that's still 20 warps or 2 full TW bars, which isn't a problem with the winemaking or how much wine it uses as much as it is with all the damn clickings. My TW is almost always 90% or 100% too, bleh so much warping, to my farm, to my cooking area, to smelters, to the mine to pick up ore, to resource spots to grab soil/clay/water, to hunting spots to go hunt. Warping, warping, warping, all the time, everywhere I go you gotta warp.

I've gotten to the point of making villages on the fly within about 30minutes when I go somewhere meaningful and far because getting there again is a PITA, so it's warpin tiem!

Once you get past the AGI to a decent point that's when the minimum is really just annoying as hell, I can go about an SG and a half or so on 10%, from Sodom to Buyan is 10% for me now, can't think of other places that are far and 10%, gotta check around :) ; So the fact that getting to Buyan is the same as getting to Constantinople, or my plot in Sodom, or Sodom's outer walls? That's kinda lols.

What I propose is that the 10% minimum stay but after a certain point where it would be worth very close to 0% (perhaps 0.5% or 0.1%) it is worth only 1% or 5% to warp instead.

Meaning that: for a warp that takes 1AGI
Actual AGI - Actual Percent - Percent Used
10AGI - 10% - 10%
100AGI - 1% - 10%
500AGI - .5% - 1% or 5%

At least this way it's still not "DURR HURR RIDICULOUS" but those of us that have put in all this time and use all these warps all the time can actually benefit from this crap.
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Re: Minimum TW is a pain in the ass

Postby ElGato » Sat Oct 23, 2010 5:16 pm

Imo, this would be fixed for me if they let wagons go through gates :D
Then, I wouldn't ever need wine again.
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Re: Minimum TW is a pain in the ass

Postby rye130 » Sat Oct 23, 2010 5:21 pm

Another alternative is to make jumping from crossroad to crossroad within your own village have no cost or a reduced costs. This helps to encourage expanding village authority to resource nodes and places of interest instead of just making alt villages.
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