Well I like the idea of offline version of the game.
I'm not expert yet in game programming but I will throw it a try.
What does that mean?
I will start development of offline version. I will try to stick as close to online version, but I will add some other stuff: questing.
Yes, u read it right. I will add NPC's and they will give u some quests to do and some nice rewards. Also game will supposed to be some kind of tutorial and I will try to attack a little mini wiki in game so begineers should start with offline version of the game and learn and try everything that is possible to try in real game. Free sandbox where anyone can try out everything. Ofc I will speed up some proccesses so ppl won't need to wait 24 hours or more, but maybe 4-8 hours.
I have in mind using GTGE game engine, java 1.6, TileD editor (xml format of maps)
To speed up proccess I would need some help from devs:
Unpacked graphics in png format or tell me how the hell on earth do u read those *.res files? I can unpack them but I have to do it manualy one by one and it's long and tedious work. So tell me how to get those png in game or just get me unpacked version of gdx, sfx,...
I won't steal your work, I will add u guys as authors and all stuff will be available to be here on forums to test and see my progress.
Also I would need source code of client and maybe server to speed up my work. How does map generation work, how does drawing of terrain works,...? How does drawing of characters works? If I would have some code snippets for this it would speed up a lot.