Offline play

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Offline play

Postby Butko » Sat Jan 01, 2011 12:03 pm

Well I like the idea of offline version of the game.
I'm not expert yet in game programming but I will throw it a try.
What does that mean?
I will start development of offline version. I will try to stick as close to online version, but I will add some other stuff: questing.
Yes, u read it right. I will add NPC's and they will give u some quests to do and some nice rewards. Also game will supposed to be some kind of tutorial and I will try to attack a little mini wiki in game so begineers should start with offline version of the game and learn and try everything that is possible to try in real game. Free sandbox where anyone can try out everything. Ofc I will speed up some proccesses so ppl won't need to wait 24 hours or more, but maybe 4-8 hours.

I have in mind using GTGE game engine, java 1.6, TileD editor (xml format of maps)
To speed up proccess I would need some help from devs:
Unpacked graphics in png format or tell me how the hell on earth do u read those *.res files? I can unpack them but I have to do it manualy one by one and it's long and tedious work. So tell me how to get those png in game or just get me unpacked version of gdx, sfx,...
I won't steal your work, I will add u guys as authors and all stuff will be available to be here on forums to test and see my progress.

Also I would need source code of client and maybe server to speed up my work. How does map generation work, how does drawing of terrain works,...? How does drawing of characters works? If I would have some code snippets for this it would speed up a lot.
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Re: Offline play

Postby jorb » Sat Jan 01, 2011 12:26 pm

... good luck with that. :)
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Re: Offline play

Postby DigDog » Sat Jan 01, 2011 12:29 pm

Oh that post from Butko really made me laugh. Haven't laughed that much in a while.
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Re: Offline play

Postby Cajoes » Sat Jan 01, 2011 1:10 pm

SacreDoom wrote:Wouldn't be a bad idea in my opinion, but the cool thing about HnH is the online socializing, we should be able to establish our own servers so we could play with a few friends or sumthin >_>


There are other people playing this?

Edit: Oh wait, yeah there must be one at least.. Someone did buy all the pie off of my barter stand a few days ago.

... God I'm lonely.
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Re: Offline play

Postby OvShit » Sat Jan 01, 2011 1:15 pm

Cajoes wrote:
SacreDoom wrote:Wouldn't be a bad idea in my opinion, but the cool thing about HnH is the online socializing, we should be able to establish our own servers so we could play with a few friends or sumthin >_>


There are other people playing this?

Edit: Oh wait, yeah there must be one at least.. Someone did buy all the pie off of my barter stand a few days ago.

... God I'm lonely.

Ah, don`t worry. Boars are kinda cool guys, if you`ll manage to know them closer.
What`s for thread theme, the most fun(at least for me) comes when there are troubles you can`t manage alone. In other words, playing with others.
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Re: Offline play

Postby Reks888 » Sat Jan 01, 2011 1:17 pm

Oh that post from Butko really made me laugh. Haven't laughed that much in a while.

+1, for sure
"I want to make crysis, but wait...How to draw text here?"
If you want to go and create something, create pair of levels for Warcraft or Starcraft, or better for Lode Runner
Also about the idea of singleplayer HnH, for lots of players game is mostly singleplayer. Only exception is dicks that steal your stuff and kill you for fun. So for that bunch of fags that live in deep forest alone, this idea sounds nice.
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Re: Offline play

Postby Butko » Sat Jan 01, 2011 8:45 pm

Ok for first day of development:
I was banging my head with photoshop skills and I was working to "extract" those png files out of those silly *.res files. After that merge them in tilesets for map.
After that I made simple loader sample to show loading of simple 50*50 map into java.

Tomorrow I will try to extract character files and put them in and animate + movement of character around.
http://www.2shared.com/file/Sexe8eWo/haven-test.html
Just download file, extract and start demorpg.bat file. It should start you the game. It's not much but it's something for first day. I spent too much time on photoshop and I'm still figuring out how to make some simple map generators (it's kinda butthurt to draw map manualy in map editor).
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Re: Offline play

Postby Vraatjuh » Sun Jan 02, 2011 3:31 am

Seriously anyone with any knowledge of progamming should be able to get this game running off-line.

Good idea? Not sure. Could be usefull to test a few things.
Fun? NO!

Will Jorb ever do this for us? NO!
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Re: Offline play

Postby Oddity » Sun Jan 02, 2011 3:58 am

Vraatjuh wrote:anyone with any knowledge of progamming should be able to get this game running off-line.

:lol:

But yeah, this Butko guy is probably hopeless. I suppose I'll point him to the source-code for loftar's client just for chuckles: /portal/doc-src/
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Re: Offline play

Postby Potjeh » Sun Jan 02, 2011 1:52 pm

Vraatjuh wrote:Seriously anyone with any knowledge of progamming should be able to get this game running off-line.

Yeah, I'll do it, just give me five minutes to finish writing this sentient AI.
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