Junkfist2 wrote:I'm guessing in the future we'll get plenty of weird DFy things to spice it up. Different metals like copper, silver, gold. Coal veins. Gems. A Phosphorescent Fungus. Some Dungeon Crawling elements and weird events. Maybe one day we'll even see mines no longer operate as "pocket universes" and be able to turn it into an underdark.
Oh my god, that would so many kinds of awesome! Of course for it to really work, you'd need DF-like geology and all mines connecting to the same secondary map layer. Not exactly DF-like though, more like 3 types of rock: Mineable, difficult, valuable. Difficult rock (soil?) would be the background that takes an obscene amount of time to mine. Valuable would appear in clusters or small veins and actually give you something. Mineable would appear in semi-random spagetti-ish snaking veins connecting the cluster. Add some already present empty pockets of air every now and then, some of them with HFS of some sort, randomly spawn underground creatures everywhere, and you have players actively and naturally creating a very nice system of Underdark-esque underground dungeons.
In fact if you added mine carts and tracks, and gave them both decay time, you could also end up with very realistic "abandoned mine" places: Half decayed tracks, rusting carts, and monsters roaming through now-vacant (very realistically mined out, since somebody actually built them to mine stuff) tunnels, dug out and abandoned long ago. We'll call out MMO 2.0: Now with user created dungeons! =p
marasamune wrote:Maybe if nature players could make some sort of salve from herbs that healed HHP far faster than a bandage, the ability to forage small amounts of food from forest tiles, but in exchange, industry players get to make rifles.
...yes. Make them do a bit more damage than a bow, with a slower firing rate (muzzle-loader type of thing). We'd have a steady income of LP from making bullets and could easily trade them with nature people for salve.
Heh, sell them guns then sell them bandages... How ethical.