I really dislike the notion of percentage-based scaling armour penalties, as I already said in the announcement thread. It is a simple psychological thing, but still: instead of having a clear obstacle to overcome you have a constant handicap.
Overall I find the notion of "leveling the playing field" this way silly - instead of getting stronger we should just focus on strategic suicides to get better ancestors?
Does it make sense design wise to allow anyone wear anything? I don't know about you guys, but I enjoy having something to work towards. Currently you can just slap thanes and top q gear on a freshly macro'd char and have a character that can pose a threat to a combat char that has been worked on for months.
If this is the path you still want to take, please do something about this:

It is real annoying to have to hover over your stats to find out what is your actual stat (and the mouseover doesn't reveal where the result actually comes from). Add another column for the base stat?