Scant regard for stats

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Scant regard for stats

Postby Danno » Fri Dec 31, 2010 4:42 am

burgingham wrote:It is hard to find the right balance between permadeath, open PvP and grinding, because it shouldn't be too hard to grind up a char in such a system, but make it too easy and permadeath becomes nothing but a hollow phrase.

It actually seems to work pretty well in this goon run game called "Space Station 13". There's simply no grinding at all. You join the space station, shit goes down, and you get killed half the time. Though in that game there's a chance someone will clone you or turn you into a cyborg, most of the time you're simply dead for the rest of the game or your carcass is thrown into space or something. The round usually lasts 20-70 minutes and then it just starts over.
Of course, Haven & Hearth is a very different game. I like the idea of building up your character to some extent, and I don't think people should just be able to pump out an army of new characters one after another to destroy someone who's been playing longer. Quite frankly, I think losing a 24 hour character investment is plenty enough of a loss, though.

Potjeh wrote:The whole point of this is that raising skills doesn't do much beyond a certain point, so god characters can't exist. They are a cancer upon the game's balance, and the main reason why proper PvP almost never occurs in H&H.

Isn't it sorta like this already? Semi-newbs like myself find it bad when a skill starts getting around 120... It used to cost mere hundreds of LP to level that skill, but now it costs 10k+ for that one level. You could still get that kinda LP in 10 minutes or less if you tried, but I assume it gets pretty brutal when you're reaching the world record highs. I guess if it was worse/essentially worthless in the upper levels, people would still be grinding, just perhaps with more complaints about it being too hard. I think a cap would be more straightforward and make people realize "Okay, this is far enough. What now?"
God characters are definitely preventing me from attempting any kind of uprise in the world's balance. If someone from MiscellaneousVille said they were going to attack AD, Sodom, Constantinople, or any other well established village, you'd simply pat them on the back and say "GOOD LUCK." or "If anyone asks, I don't know you." It should be hard to mess with the top villages, but right now it seems impossible.
Accumulated playing time:
3 weeks, 22 hours, 13 minutes, 55 seconds

I'm sure that's nothing compared to the rest of you, but when you look at it, it's a pretty ridiculous amount of time. 526 hours... Admittedly, I had something closer to 2000 hours on some other game, but still. Even the most long ass single player RPGs will take you under 100 hours to complete. Who would want to lose at least 1 whole week of their life (you don't lose the fun you had, just your grind) to launch some suicidal attack?

Melgui wrote:edit: we have to talk carefully of any kind of "cap" anyway, the concept is very close to "level", and the lack of leveling in this game is in my opinion untouchable.

I'd like if that was the case, but there's a definite difference in power/ability when you compare characters. Even if we don't use the word "level", there are still "newb characters" and "god characters". I'd prefer a PvP system based more like 70% on actual player skill/tactics and 30% on stats rather than 1% skill and 99% stats.

Phizuol wrote:The game is different. It's the players that are the same. You don't need to grind to be successful, but there's always going to be those players that have to do everything "the best". You always see those "What is the best way to..." and "What is the most efficient way to..." threads in every game that has a forum.

Indeed, people will aim for the top in any game that has rankings, levels, or quality in this case. At least there's more freedom in H&H, so you aren't really at a disadvantage for distributing your stats as you please. That always annoyed me in other games that putting a skill/stat point into the "wrong" thing for your "build" would ruin your character. Even if you messed your character up here by getting 100 STR and 20 everything else, you can always fix it.
But in a game that puts grinders at the top, you can only compete with them by doing likewise. The players are largely to blame, but the game is also encouraging this behaviour.

burgingham wrote:Now those systems are outdated anyway and it makes no sense to propose your completely own system to JLo, they will always come up with their own ideas. So why bother talking about it? Just sit and wait until there are changes made on the public server.

Well, you never know what might inspire them to change their plans some. They could turn the game upsidedown by removing permadeath, making every 10 actions be enough to level a stat, letting us climb over walls without armour and plant thickets in our enemies' bases, or even by making us start with all the black skills. This solution, that solution, whatever solution. If they come up with something more fun than grinding LP/quality/stats forever, I'm all for it. Any updates they bring will give us more to do in the game and thusly make it more fun/playable, but I think we need something that would remain fun/challenging. That's why I like competing with players in other games; their skill varies, so you'll never be able to kill everyone easily in one move. Competing here just means grinding for no reason, buying high quality tools from Sodom/Constantinople, then grinding with the best stuff already obtained even though you'll never create better products. As far as competition goes, the newbs lost the day they signed up, and I hope that'll change in some way or another.

rye130 wrote:The reason they are god characters are because they don't die, or atleast die strategically.

I heard the only way to kill them is to cut off their head.
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Re: Scant regard for stats

Postby rye130 » Fri Dec 31, 2010 4:54 am

The current PvP system does take a fair bit of player skills. I know there are some people I could easily beat, even if they were higher-stated. I know there are some players that could easily beat me even with less stats.

And really after a certain point putting LP in a stat does become fairly useless. That guy who can einher for 1k MC isn't much match for the 4 guys waiting to ambush him having 500 MC each.
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Re: Scant regard for stats

Postby Danno » Fri Dec 31, 2010 5:13 am

I admit I haven't exactly PvP'd anyone with all the current risks/uncertainties (aside from 1-hit KOing my armourless friends as a joke for standing in my way). But I have heard of people getting taken out in one or two hits, which sounds pretty crappy. With the current system, it just doesn't sound worth trying out to me. I dunno if sparring is identical to PvP (with the match ending in place if getting KO'd or something), my few sparring matches seemed to end pretty quick.
I assume equipment quality plays a large role in this, which I'd group with stats/grinding.
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Re: Scant regard for stats

Postby DatOneGuy » Fri Dec 31, 2010 5:18 am

I read 'cap' and stopped reading.

Stop suggesting caps, they're retarded, and they make me think you're retarded if you suggest them.
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Re: Scant regard for stats

Postby Jackard » Fri Dec 31, 2010 5:37 am

Surely you can explain to him the error of his ways in more detail than that, DatOneGuy.

perhaps even convincingly??
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Re: Scant regard for stats

Postby Danno » Fri Dec 31, 2010 5:37 am

DatOneGuy wrote:I read 'cap' and stopped reading.

Stop suggesting caps, they're retarded, and they make me think you're retarded if you suggest them.

Infinite grind and elimination of new competition/challenges is more fun than all the chaos that would ensue if even new players had a chance at an evenly matched battle? If you just want to talk to people while you're character is 100% safe and irrelevant to anything, there is this forum and there are instant messengers. This game isn't really competitive or multiplayer at all right now (excluding the occasional bullying of a small village by a large village). Grinding is not gameplay.

I take it you aren't too interested in grinding either seeing as you posted in that macro thread with interest, so why would you want things to stay as they are?
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Re: Scant regard for stats

Postby DatOneGuy » Fri Dec 31, 2010 7:17 am

Danno wrote:
DatOneGuy wrote:I read 'cap' and stopped reading.

Stop suggesting caps, they're retarded, and they make me think you're retarded if you suggest them.

Infinite grind and elimination of new competition/challenges is more fun than all the chaos that would ensue if even new players had a chance at an evenly matched battle? If you just want to talk to people while you're character is 100% safe and irrelevant to anything, there is this forum and there are instant messengers. This game isn't really competitive or multiplayer at all right now (excluding the occasional bullying of a small village by a large village). Grinding is not gameplay.

I take it you aren't too interested in grinding either seeing as you posted in that macro thread with interest, so why would you want things to stay as they are?

HnH makes limits without some "Omg hey this is the best anyone can be" retarded cap.

Look at survival, it's 'cap' for the first year+ of the game is 200, why? Bear bones.

Eventually it's worth more.
Marksmanship? Capped at the Q of your wood, wood Q is 'effectively' capped at around 200 until bones get way past the 200 mark to make way better tables,and fibres go past 1k to make way better tables. It's effectively capped somewhere around 380 for Ranger's Bows.
Melee? No 'reasonable' cap, but you will notice that after a certain point it's just not worth raising TOO much anymore, probably after around 1k base. The change of how OFF v DEF works and your melee versus theirs has changed this a lot, if you had 2k Melee a month ago you'd probably be a god, now with 2k Melee you're just 'Very very good'.
UA? Same, yes you can get more than 6IP per DoG, but after a point that delta really punches you in the nuts and you realize it ain't worth adding more as it now takes 100 points to equal at 1.1kUA what it took 10 points to equal around 200 UA, not to mention how much each point costs in LP...

Carpentry? Capped slightly above trees
Exploration? Capped at around 100, going past that is just a preference of ease for finding criminals. With that said despite the 'bug' if someone has 200k int*stealth and you have under 50k per*exp, don't expect to see their scents no matter how long you tried, I've done it before, that's why I increased it.
Stealth? If you're a thief, I'd aim for 2x the 'known' exp*per person's highest, at LEAST
Smithing? Somewhere around 300 for regulars, way farther for jewelers, will be resolved with Jewelry Update in the future
Farming? No limit, will be eventually changde.
Cooking? About 200, past that it's all PERC, you could get buy with 100 cooking, 500 perc, occults and a chef hat TBH.

So there you go EVERYTHING has a natural cap. After it's natural cap is broken it spirals out of control yes, but some things just have natural caps. To put them in roundabout numbers:

UA - Don't expect to see someone with more than 2k base, it's a waste, if someone has 1k base they still stand a chance against the 2k base guy, and that guy wasted a LOT more
Melee - Same as UA
Marksmanship - 380~400
Exploration - Half the highest Stealth*INT character's
Stealth - Double the highest Exploration*PER character's
Sewing - Probably around 500? Depends on your plant fibre Q, raises with it.
Smithing - If NOT a smith, around 200, in fact you can get buy with 50 if you keep good thanes on and have high STR
Carpentry - 200, will go past it once cows do, then it needs to continually raise to meet the demand of the new bone saw
Cooking - 100~200, don't expect to see people with much more, PER does a good job of handling the other side
Farming - Sky is the limit
Survival - 200 (People went past it for HQ slings, slings are shit now), until bones pass 200.

HAPPY? THEY ALLHAVE CAPS ALREADY but they're not stupid "DERP HERP NEVER MROE THAN 500", instead they're natural and are still bypassable with a LOT OF FUCKING WORK, it's worth it, makes sense, and is perfect. Don't rock the boat :v
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Re: Scant regard for stats

Postby Potjeh » Fri Dec 31, 2010 1:59 pm

If everything is fine and well, why is there virtually zero PvP, summoning excluded?
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Re: Scant regard for stats

Postby Danno » Fri Dec 31, 2010 2:17 pm

The problem with those pseudo caps is that they're all absurdly high. I'd have to grind and macro 24 hours a day for several months to catch up and be able to pose some kind of competitive threat. I've already been playing quite a lot recently, like at least 6 hours per sitting (that may not sound like much, but it is quite a lot when you do a reality check). If a person has school/a job and requires proper sleep, they'd only be left with around 8 hours of spare time (or less if they have both school and a job). So even if you take Haven & Hearth on as your "second job"/entire remaining life, it's still not nearly enough time spent grinding. I could grind till the cows turn back into aurochsen, any established player would still one hit me. I'm not saying casual players should be as good as addicts, but I think this gap is just a wee bit too big.
Of course, after spending half a year eating, breathing, and sleeping Haven & Hearth, I sure as hell wouldn't be willing to risk it all by attacking someone around my ability. If I felt like attacking someone, I'd take the bastard's way out and destroy some defenseless newbs to boost my e-penis. Then I'd return to my extremely secure home with 4 layers of brickwall outside and 4 layers of brickwall inside a cave/mine entrance, neither of which would have anything built within view of the walls so no one could drive by and shoot me if they caught a glimpse of me, and continue grinding to ensure no new player would ever pose a threat to me.

I think skills and stats should be capped somewhere closer to 200 each, maybe even just something like 150. The boosts from equipment should be far more subtle than they are now. Right now it's just typical MMO magic shit where you equip a helmet and suddenly you become as strong as the Hulk (because being gaudy will grant you great abilities). Wearing a bear cape should be more about how your character would feel psychologically; just give a tiny, perhaps percent based STR boost, not straight up give weaklings the power to destroy hearth fires and contribute to palisade damage. Of course, a bear cape is nothing compared to the high tier jewelry I've heard of.

I don't like grinding this much, you apparently don't either, no one does. The game will change whether we rock the boat or not; I hope one of those changes is drastically reduced grinding and a clear message to the players telling them to quit wasting time grinding and try something different after a certain point. PvP/competition gives MMOs replay value, but H&H is missing out on that big time. Fighting a boar, deer, or even a bear is not a challenge for an experienced player. The only thing smarter and more powerful is a fellow player, but few dare tread on those grounds. Everyone wants to "win" and be "the best", so they aimlessly make grinding an obligation rather than questioning it and asking for more actual gameplay. Instead, they just want more LP and more automated tasks since click-grinding for 1000 hours+ is boring as shit.

What I'm asking for is pretty much the same as that, though - that is, less need to grind. We'd reach the cap/pseudo cap faster all the same, just with inflated LP you have to deal with higher numbers in your calculations (numbers~! *orgasm*) and nothing changes since people still have to spend more time working their character up to god status, meaning they won't risk it. Less character investment = more people willing to put their characters on the line (without a suicidal approach) = an actual challenge.

DatOneGuy wrote:it's worth it

I beg to differ. The only reward is seeing a number go up by one after sacrificing weeks of your lifespan.
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Re: Scant regard for stats

Postby burgingham » Fri Dec 31, 2010 2:33 pm

If you go ahead and cap stats at 200 everyone and their mom will have the perfect allrounder soon. It really isn't that hard to grind some million lp even with a normal life besides h&h. Sure you need the infrastructure and the knowledge on how to do it, but this is where teamwork comes in and should weigh alot. I recently died, but I am lucky to be part of Sodom. A month later and I am fully combat ready again without having more time to play than 2 or 3 hours a day. Heck, most of my stats are even better than they were before I died.

Also sure there is not enough PvP and nobody likes to die. The first point is more about crappy siege mechanics though, making it impossible to attack any established town. I enjoyed nothing more this world than the battle at Black Helicopter Base. A real medium sized battle made my death worth it and if this wasn't enough there is always a good ancestor you get.

I am not saying there is nothing wrong with the current system, but you make it sound way too harsh.
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