Cajoes wrote:We can agree that it should not be a nice nor hospitable place to be though, yes?
I agree. and your account of what it should be like was very nice. exactly what I meant.
Cajoes wrote:We can agree that it should not be a nice nor hospitable place to be though, yes?
vikingdragons wrote:put those wolf models to work as slighty modified (as in larger, darker, and all around scarier looking) as Wargs or some other kind of 'evil wolf' also modifed Dryads into Killer Tree People, evil bears, and will-o-wisps that 'hide' a deadly bog until you get to close, then reveal it as soon as you step on it! quicksand, piranha, barracuda, thorn vines that actively attack you and are immune to ranged damage, meaning you have to get right up in there and chop 'em down. raging rivers that through your boat this way and that, with rocks in them that cause a decay hit if you tocuh them. And Birds of Prey that swoop down and kill you! and Killer Ants that are aggresive! and Gaint Boars that kill a GROUP of heartling sin one hit! and Dragons!!! that guard Treasure Hords full of gold, silver, jewels, and Unique Items! so get out there, brave the darkness of Mordor and get those Unique Items and take over the Hearthlands with their power!!!![]()
sorry, i just had a brainstorm about the kinds of things one might possibly encounter in the Endworld/Mordor/Outer Hearthlands/Wastelands/whatever.
[Mordor] also had a three times faster decay rate IIRC.
still does
Jeff wrote:By the way, it could be nice if you could find the ruins of an old civilization (hint: previous world) here and there. Mossy runestones, barely readable, may hint at the story of those peoples (well, get the runestones placed there in the old world and cover some of the words with a dot, meaning you can't read them). Some of the items may still be usable, maybe, if they aren't too rusted.
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