bump.
perhaps idea would be compatible with the stone shrine in this thread
viewtopic.php?f=5&t=11362&start=0&hilit=runestone+changes+messages+linesyou build the stone shrine with dreams, stones, bones and perhaps some bronze bars.
the shrine has a radius, the higher q of the shrine ((average Q of all involved)+(dex+char/2)) <if that would be reasonable.>
where was i, yes the higher Q of the shrine the greater its radius.
the point of this radius, when a person is buried inside the radius, the descendant <if there is one> gains 5 numen.
the one to bury him gains 3 numen, and the person who digs the grave gains 2 numen.
to be buried within the radius, the deceased must first "belive" <have ancestral worship> otherwise they will be denied the privelage of burial at the shrine.
the dead can be <do not know the proper english wording> "prepared for death"??
this is dressing the dead in a set of clothes, for now called "the final garments"
the higher Q of these garments the better numen <all of the above numen was a base, modified by the "final garments"
when a grave is robbed using theft, the robber not only gains "the final garments" but also a small portion of the deceased's non-incrementable<the strength etc> stats. <depends on your trad/change slider??>
you cannot rob your ancestors.
"the final garments" in my head are:
a family heirloom. <jewelery>
a burial mask <gray clay x 5, bronze nugget x2 <the coin over eyes thing> jar of ink/bloodstern to make red dye, jar of ink mixed with any bark to make brown dye
a black suit < silk cloth x4, ash x4, yarn x4
black leggings <silk cloth x 3, ash x3, yarn x3
black boots <leather x2, wool x2, ash x2 silk cloth x1
and thats all i can think of atm
