Rare boss monsters

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Rare boss monsters

Postby kholhaus » Sat Aug 15, 2009 7:50 pm

Idea!

In the beginning, there will be 3 overlordish unique creatures, that only spawn once per server restart. Once killed, they never come back. It will take atleast an army of 20 or higher to bring them down, and they have special attacks.

They roam the map, on a random(?) route looking for people to terrorize/trees to rip out of the ground/villages to destroy.
They would be patrolling the more outer reaches of the map, adjusting when the size changes. Things dropped by the said monsters would be the only one of it's kind, and never disappears due to not being picked up after a while. This could lead to epic stories of the Sword of Balrin, the Dragon, being forgotten for centuries until one day a farmboy finds it while lumberjacking in the old ruins of Slathmir, and becomes the Rebel Leader, killing the opressive slave-lords and freeing the people from their iron fists!
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Re: Rare boss monsters

Postby Jfloyd » Sat Aug 15, 2009 9:31 pm

Why 3? Make it a few, like 5 or 6.
Since the map SHOULD be infinitly expandable, they should have to be discovered.
Maybe when the map reaches out a certain distance, one is summoned from where ever the hell they'd be summoned.
Maybe a global message saying "Rothgar the Cold has entered this plane of existance" but not saying where though.
This way, towns would know when they could do a great hunt, and would prepare for it.
Caravans of warriors would be formed roaming the world in search of the great beast.
EDIT: Everyone who was involved in the slaying of the beast should get a special title as well.
Say they'd have to do atleast a certain percentage of the damage to get it.
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Re: Rare boss monsters

Postby Kruemelmonster » Sat Aug 15, 2009 9:55 pm

but we need a charakterreset otherwise bugchars can kill the monster allone while drinking a cup of tee.
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Re: Rare boss monsters

Postby Jfloyd » Sat Aug 15, 2009 9:58 pm

Kruemelmonster wrote:but we need a charakterreset otherwise bugchars can kill the monster allone while drinking a cup of tee.

No, shut the fuck up. No character resets faggot! Devs always stick to their word about things like that.
You're whining and bitching shall do nothing! Wharrgarbl!
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Re: Rare boss monsters

Postby PhaedrothSP » Sat Aug 15, 2009 10:00 pm

Maybe to make the bosses a little more challenging, give them the ability to attack multiple targets at once?
An example of say an area attack could be a claw/tail swipe, fire/whateverelement breath, and possibly dash that would charge through the group of fighters at sprinting speed.

I just figured it might even it out, since there would probably be like 10+ fighters against the one thing, wouldn't be all that great if it just fought one at a time.
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Re: Rare boss monsters

Postby Rugs » Sat Aug 15, 2009 10:13 pm

You guys have retarded ideas.


YES AND THERE SHOULD BE A MONSTER WITH A 1% SPAWNRATE AS LONG AS IT IS NIGHT AND IT ONLY SPAWNS ONCE AND ONLY IF A PLAYER WITH SIX LETTERS IN THEIR NAME AND NONE OF THOSE LETTERS ARE V IS WITHIN A 4000M RADIUS OF THE PROPOSED SPAWN LOCATION AND IT SHOULD BE ABLE TO DESTROY THE WORLD AND EVERY STEP IT TAKES SHOULD CONVERT THE GROUND TO DIRT IT WOULD BE CALLED LOFTERUS DESTROYER OF WORLDS.

HERE IS SOME CONCEPT ART:

Image
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Re: Rare boss monsters

Postby Kruemelmonster » Sat Aug 15, 2009 10:16 pm

Jfloyd wrote:
Kruemelmonster wrote:but we need a charakterreset otherwise bugchars can kill the monster allone while drinking a cup of tee.

No, shut the fuck up. No character resets faggot! Devs always stick to their word about things like that.
You're whining and bitching shall do nothing! Wharrgarbl!


mimimimi
Than do without monsters :D Or let them instantly die while seeing another monster i.e. your mommy.
Last edited by Kruemelmonster on Sun Aug 16, 2009 1:50 am, edited 3 times in total.
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Re: Rare boss monsters

Postby ArPharazon » Sat Aug 15, 2009 10:18 pm

Wow, jorb. Those sprites look awesome.

Why not make the monsters NPCs who hang out way deep in Mordor (maybe in a cave somewhere) and go on "rampages" at semi random intervals. Each monster has an obsession, and seeks it out (they can see the whole map). The Dragon homes in on whoever has the most coins (hey, it's a dragon, he can smell money from miles away ;) ), and kills the character or smashes the chest and carries away the cash to his lair. The huge ass ent finds the largest concentration of coal/blocks/boards, smashes the chest and a small area around it, carries off the wood to its "graveyard". The hill giant finds a pile of meat/sausages and eats it all, taking off some to his cave for later.

The first lair is randomly spawned, and some time after a monster is found and killed, a new lair is placed some way out into Mordor with a new monster. It's not too far out or too close, but not a specific distance away, so you have a sort of "ring" of possible cave locations. The old lair remains until the new monster is spawned.

As a result of this, you have to organize raiding parties (because the monsters are way too tough for even a very strong single character) and find (and you have to search a lot of Mordor for it) kill them, otherwise it might just decide to mess up your chest when you're offline. You can't just wait in town for it to come to you, either, since you never know what the new monster likes and where it will decide to raid, besides the lairs have pretty good loot which you'll have to look for (whereas you can follow the monster back, from a safe distance, as it zig zags back), and find before everyone else.

The loot would be too small to justify professional monster slaying just for the loot, but big enough to make you consider killing it at its lair vs. just defending your town.

We could have our very own randomly-generated player-driven Beowulf epic every couple of days!
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Re: Rare boss monsters

Postby Erik_the_Blue » Sun Aug 16, 2009 3:53 am

ArPharazon wrote:We could have our very own randomly-generated player-driven Beowulf epic every couple of days!

Awesome. No waiting for a PUG to raid end-game dungeon #38 for the hundredth time, nor arguing with guildies over the pros and cons of the DKP system. Emergent gameplay is so much better than static content.
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Re: Rare boss monsters

Postby niltrias » Sun Aug 16, 2009 6:59 am

Another thing would be to have some kind of powers that immobilize players...draconic hypnotism, Entish vines, etc. Then single characters, no matter how strong, would not be able to take on all the mega-beasts without help, but mid-level guys working together in large enough groups would.
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