Cheese quantity nerf

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Cheese quantity nerf

Postby Sever » Mon Feb 07, 2011 5:11 am

The game can scale either way. If STR is too easy to get, you don't have to nerf the FEPs gained, you can instead nerf the effect of STR, which affects things more evenly. I'd rather see the FEPs of all foods boosted because some of them just seem pointless after you have a couple hundred points in any stat.

in b4 lol y u have so mny stat?
Come back two hours earlier.
User avatar
Sever
 
Posts: 723
Joined: Fri Aug 28, 2009 8:38 pm
Location: Elsewhere

Re: Cheese quantity nerf

Postby ImpalerWrG » Mon Feb 07, 2011 7:40 am

Differentiated Intestines for calves seems like it would be a huge pain the the ass, do you have any idea how long it would take to get even a modest amount of renent if calf intestines were our only source? At the very least their would need to be wild auroch calves.

The real problem is the insane 100+ quality levels you can get from wild animals particularly bear which allows high quality everything 3 days after the world starts.

Still calves for Renent is realistic, so how about a compromise, cow/auroch have a higher intestine:meat ratio then other animals (either others are lowered of cow is raised or both). Also make intestine quality a separate factor from meat quality so we can try to breed cows specifically for that purpose. And a calf animal would have a modifier on quality of its meat and intestines (maybe +50% over normal 'adult' quality), while providing half the normal quantity, which would add some interesting trade offs for the player and a reason to slaughter calves. The total effect is that calves would be ideal for renent but not the only source.

And finally you could just make cheese less mind blowingly powerful rather then harder to make if you feel the investment:reward ratio is inapropriate. Cheese is/was a rather common and ubiquitous food especially in Northern Europe ware the game is set.
ImpalerWrG
 
Posts: 470
Joined: Tue Feb 02, 2010 10:17 am

Re: Cheese quantity nerf

Postby burgingham » Mon Feb 07, 2011 8:54 am

ImpalerWrG wrote:Differentiated Intestines for calves seems like it would be a huge pain the the ass


You are aware of the fact that they are differentiated from normal intestines already since world 4 for goldbeaters skin?
User avatar
burgingham
 
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: Cheese quantity nerf

Postby ImpalerWrG » Mon Feb 07, 2011 9:26 am

burgingham wrote:
ImpalerWrG wrote:Differentiated Intestines for calves seems like it would be a huge pain the the ass


You are aware of the fact that they are differentiated from normal intestines already since world 4 for goldbeaters skin?


Nope, recomend someone update the wiki. While I such an onerous requirement for making the game most elite jewlery items is not unreasonable, I still do not believe it appropriate for something that should be common like cheese.

Also I take it that the limitation of calf intestines was primarily done to locks the goldbeater skins directly to domesticated cow quality which is one of the few things in the game which dose not have over-night quality explosion. Again, this would not have been necessary if wild animals had reasonable quality levels.
ImpalerWrG
 
Posts: 470
Joined: Tue Feb 02, 2010 10:17 am

Re: Cheese quantity nerf

Postby Avu » Mon Feb 07, 2011 9:38 am

Mess with vinegar is you must but stay away from intestines. I hate intestines already. Until there is something else worthwhile to do with meat than sausages wasting the already too rare intestines is cruel.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
User avatar
Avu
 
Posts: 3000
Joined: Sat Oct 31, 2009 1:00 pm

Re: Cheese quantity nerf

Postby Potjeh » Mon Feb 07, 2011 1:12 pm

Sever wrote:The game can scale either way. If STR is too easy to get, you don't have to nerf the FEPs gained, you can instead nerf the effect of STR, which affects things more evenly. I'd rather see the FEPs of all foods boosted because some of them just seem pointless after you have a couple hundred points in any stat.

in b4 lol y u have so mny stat?

LOL stat inflation. Can't wait till they have to boost soak of everything again, and then we get even better strength FEPs, and then they increase soak again, ad nauseam.

If you didn't use all your bear and deer intestine for rennet, you'd have more intestine for sausage.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11811
Joined: Fri May 29, 2009 4:03 pm

Re: Cheese quantity nerf

Postby Zamilpen » Mon Feb 07, 2011 5:24 pm

Intestines only have a ~15% contribution to the quality of a sausage though.
絕對不會溶化的鰭形浮冰,
傳說冰魔之神被邪鬼所魅,凍結了自己。
A block of ice with the shape of a fish's fin.
According to old legends,the evil god of ice got tricked by an evil ghost and made himself frozen to the form.
User avatar
Zamilpen
 
Posts: 164
Joined: Tue Jan 11, 2011 9:39 am

Re: Cheese quantity nerf

Postby Avu » Mon Feb 07, 2011 9:04 pm

If I didn't use bear and deer intestines I'd have a shitton of cow and sheep meat I'd have to through away. Cheese is ok let it fucking be. It's not like stats matter al that much.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
User avatar
Avu
 
Posts: 3000
Joined: Sat Oct 31, 2009 1:00 pm

Re: Cheese quantity nerf

Postby sabinati » Mon Feb 07, 2011 9:14 pm

the best solution imo would be to completely re-balance the FEPs for all foods. cheese should be good, but not quite as good as it is now, and some of the cheeses don't make sense to make. why do cave cheddar when bbc is better and no more difficult? why do sunlit stilton or musky miben at all, ever? meanwhile a host of foods languish in mediocrity or downright inferiority even while they are somewhat difficult or at the very least tedious to make.
User avatar
sabinati
 
Posts: 15513
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Cheese quantity nerf

Postby Demiwar » Mon Feb 07, 2011 10:09 pm

Cheese doesnt need to be made harder to produce. Mass producing it is only easy because its a long, non interactive process. If you want to nerf it, making the rennet harder to make and exclusive to advanced dairy farmers isn't the way to do it. This change would mean that newer players or those without cattle cant make any cheese at all.
Demiwar
 
Posts: 47
Joined: Fri Jan 15, 2010 3:26 pm

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Dotbot [Bot] and 1 guest