jorb wrote:Staunchly opposed is a bit of an overstatement.
Gee guy, take it easy, relax ay, it's just a suggestion, hey, you just need to have a rest.
I'm not entirely convinced that the map should have defined features on a macro scale, that's all. I think it detracts somewhat from the world's feeling of endlessness.
Where do you draw the line between "defining at a macro level" and "writing an algorithm that produces a pleasing result" ?
Would you like to see large oceans etc come out of the "generate new map" process?
Also, how do you plan to place the RoB in your generated world? Wouldn't it be possible to just keep working through seeds until you happened upon one that placed the RoB right next to a large ocean?