by pyrale » Fri Feb 25, 2011 9:52 am
Well I was not really interested into the introduction of new arrangements to the justice system.
My half-baked point of view on this is that adding LPs with the simple 1% calculus for a murder tends to make everyone but the top of the ladder overly cautious, which is bad in a MMO. I learnt the hard way that when you meet anyone, you better teleport to your heartfire even before saying hello. And if strangers are coming near your home, then log out. This is because anyone meeting someone weaker than him in a remote place has no reason to spare him. While in some situations, like having powerful groups living near you, you may avoid to kill people, there is no reason for the local power not to, and the potential victim can't know who he's meeting.
I find quite sad that you need to put yourself at risk simply to say hello to any rational player running near you. Furthermore, it's quite disapointing that people are incited to stay in their brickwalled areas without moving out.
On the other hand, it is true that people moving against strong opponents with a risk should be rewarded. But I don't have the feeling that LP for a kill does that.