cobaltjones wrote:Tamalak wrote:cobaltjones wrote:Not having full change doesn't PREVENT you from playing the fucking game. If you feel like you have to afk in a cellar because you're not getting MAXIMUM POTENTIAL out of your character, then that's your own damn problem. The system is perfectly fine as is.
The game should reward you for doing interesting productive things, not boring ridiculous things. That's almost the definition of good game design. That's why the LP system was changed.
I don't see how this has anything to do with my post...
Old LP system: The best way to progress is to make 100,000 buckets. BAD DESIGN.
New LP system: The best way to progress is to interact in meaningful and diverse ways with the world. GOOD DESIGN.
Old Slider system: The best way to progress is to AFK in the cellar. BAD DESIGN.
New Slider system: The best way to progress is to play as you would anyway. GOOD DESIGN.