Pumpkin wrote:It's just a bad idea with perma death involved.
If you die to a player, you have a person to be angry at, to blame. You have a reason for your death, a story behind it that doesn't make the death so bad.
Dying to animals, especially at higher levels will just lead players to ragequit at a much higher rate than they already do due to PvP.
For example, I have over 400 melee, yet sometimes, ever so rarely, level VII-VIII bears will manage to KO me due to ridiculously bad rolls on my part, and very lucky rolls on their part. If I had died then, there is no story, just bad luck, which sucks. There's no one to blame, no one to take revenge on as it's an NPC.
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