Jackard wrote:Well again, that is another post where jorb states he likes the concept but admits in practice gates and keys simply don't function as intended.
I guess the question is whether they're planning on removing keys, or are looking for something that works better. I personally think permissions are the best way to do it, however I haven't seen them say they're keen on that path.
Jackard wrote:Permissions would naturally increase the usage of gates, and people taking advantage of carelessness would still occur. (Although the removal of stealth makes this more difficult. In earlier worlds you could hide behind stuff like trees while waiting for an opening.)
Agreed, more people using gates would make more interesting "wait by the gate, look for an open gate" gameplay.
RE stealth, that would be good as a properly codified mechanic based on a skill (maybe proximity to objects as well) and simply have stealthy guys not sent to the client