dra6o0n wrote:Having cooldowns based also on what you have equipped can be another factor... But the agility deduction from armors already does that...
Weapons themselves don't deduct anything, given their weight and handling...
I mean, wouldn't it make sense for larger weapons to be heavier and does negate some agility?
This means that maybe minimizing agility loss on some armor, or tweaking it, and adding agility loss on weapons, can be a good overall balance for weapon users.
Means:
- Slightly less agility lost when equipping a full set of armor
- Slight agility lost when using weapons
Hybrids and Unarmed users still uses armors, so I think this will end up buffing their builds...
Because currently it's still basically Agility and Unarmed that's determining the base and primary stats of combat.
dra6o0n wrote:Maybe make "heavy armors" deduct your Unarmed by a percentage of points? So now you lose Agility AND some unarmed from equipping heavier and stronger armors.
I don't think players should be able to swing their fists much when your bulked and weigh down by heavy metals... It makes you unbalanced maybe.
Light armors would be the leather armor sets, including cutthroat hard leather armors.
Heavy armors are essentially metal plate armors, but I don't know if chainmail should count as light armor.
TeckXKnight wrote:Lets say the penalty was unreasonably harsh and ate 25% of the UA from both fighters. One has base 200 UA, 40 MC, while the other has 40 UA, 200 MC. The UA fighter is still operating at Delta 2
pyrale wrote:Wouldn't just replacing UA by max(UA, melee) fix this though ? Or would there still be imbalances between melee and UA ?
pyrale wrote:TeckXKnight wrote:Lets say the penalty was unreasonably harsh and ate 25% of the UA from both fighters. One has base 200 UA, 40 MC, while the other has 40 UA, 200 MC. The UA fighter is still operating at Delta 2
Wouldn't just replacing UA by max(UA, melee) fix this though ? Or would there still be imbalances between melee and UA ?
TeckXKnight wrote:pyrale wrote:Wouldn't just replacing UA by max(UA, melee) fix this though ? Or would there still be imbalances between melee and UA ?
I'm not sure what you're saying. If you're suggesting a hardcap on UA set by armor, then I don't stand behind you at all.
cloakblade wrote:Are you saying to make delta based on melee or UA because I don't know if it would make Melee OP or not but I still don't like it, simply because I don't like the idea of a 1 UA fight being able to fight on his own.
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