dra6o0n wrote:Maybe make "heavy armors" deduct your Unarmed by a percentage of points? So now you lose Agility AND some unarmed from equipping heavier and stronger armors.
I don't think players should be able to swing their fists much when your bulked and weigh down by heavy metals... It makes you unbalanced maybe.
Light armors would be the leather armor sets, including cutthroat hard leather armors.
Heavy armors are essentially metal plate armors, but I don't know if chainmail should count as light armor.
Even a major penalty does not meaningfully detract from the fact that a UA fighter will win against a MC fighter.
Lets say the penalty was unreasonably harsh and ate 25% of the UA from both fighters. One has base 200 UA, 40 MC, while the other has 40 UA, 200 MC. The UA fighter is still operating at Delta 2, making them brutally faster and more efficient in combat. While the MC fighter is still building initiative to launch their attack, the UA fighter will have already broken the MC fighters defense and cut through his shp. While the penalty did cut the UA fighter down to 150 UA, the sheer speed the UA fighter had in building initiative, regaining attack and defense, and worse yet the combat meditation made it so the MC focused fighter was far out classed.
You could theoretically gimp UA even harder for wearing heavy armor but that seems grossly unfair and a step in the wrong direction.