Rotatable Cabis/Kilns/Ovens/Forges

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: "Flipping", is it gonna happen?

Postby Brickbreaker » Thu Apr 22, 2010 11:04 pm

you should have just bumped that post
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Re: Rotatable Cabis/Kilns/Ovens/Forges

Postby sabinati » Thu Apr 22, 2010 11:34 pm

^
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Re: Rotatable Cabis/Kilns/Ovens/Forges

Postby dbuck2001 » Thu Apr 22, 2010 11:51 pm

great idea, maybe make everything Rotatable.
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Re: Rotatable Cabis/Kilns/Ovens/Forges

Postby jorb » Thu Apr 22, 2010 11:52 pm

At least doubles the amount of work per object. Won't happen anytime soon. The best you can hope for is mirroring, which would be nice, I agree. Especially with houses.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Rotatable Cabis/Kilns/Ovens/Forges

Postby dbuck2001 » Thu Apr 22, 2010 11:56 pm

jorb wrote:At least doubles the amount of work per object. Won't happen anytime soon. The best you can hope for is mirroring, which would be nice, I agree. Especially with houses.


is there something that can be done while planting and harvesting, to make it easier to plant and harvest, like make things thing invisible or atleast see through?
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Re: Rotatable Cabis/Kilns/Ovens/Forges

Postby HulkingUnicorn » Fri Apr 23, 2010 1:19 am

loftar wrote:I've written about it elsewhere, but I actually wouldn't mind terribly remaking Haven into a true 3D game. As long as the general from-above perspective doesn't change, it probably wouldn't require too much effort, even; the most troublesome issue would be the ridges. But it would be kinda cool, because it would allow one to rotate constructions arbitrarily, to rotate the camera arbitrarily, to add cool lighting effects that cast real shadows (which could make the nights really neat), and other interesting things. It would also make animation of the players much easier and allow eliminating many graphical hacks and limitations.

The main problem is, well, the lack of 3D models. :)

Is that a cry for help or a smooth getaway?
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