jorb wrote:Shoehorning is something we try to avoid.
cloakblade wrote:jorb wrote:Shoehorning is something we try to avoid.
That's a good policy but is the code you are thinking of to implement this that much different?
jorb wrote:cloakblade wrote:jorb wrote:Shoehorning is something we try to avoid.
That's a good policy but is the code you are thinking of to implement this that much different?
Loftar's department really, but I know he has tried to shoehorn this in several times and given up. There are a lot of state changes and strange cases, and I don't think the handling is centralized to any one good place, so my impression has been that he wants to write a saner system for character speed handling rather than load the c0dez up with a bunch of bloat.
Jackard wrote:this works pretty well in our client owned HEH well see ya scrubs~
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