Gauteamus wrote:Write up how the wiki entry on FEP points would look like with this system, and I'll consider the proposal, based on the mumbo-jumbo factor of the text.
Agreed.
On a note about the math:
If I'm understanding this right, the change in the system wouldn't really change the odds of raising an attribute if you eat the same foods consistently. By the time I got consistent sausage and cheese production going along with the farm, I was eating the same things repeatedly for a given attribute. Want to raise Dex? Eat this, this, and this. Psy? this, this, this, and this, and maybe some other micro-FEPs (q1 carrot for example).
That's why I asked for an example of the math. It's not my job to prove you're right. That's you're job as the creator. My job as a critic is to poke holes in your theory if they exist.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.