Programming Ideas to Stop Bots.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Programming Ideas to Stop Bots.

Postby Jackard » Mon Dec 19, 2011 3:18 am

inventer110 wrote:I am posting this thread in the hopes of capturing a new idea that will hopefully provide useful to game development.
I suggest a mandatory chat que. Or perhaps a login timer check(prevent bots from logging on the exact second every day). please post any ideas you think might work. I feel that i do not violate posting rules by requesting ideas in this thread. rather than just picking one.

you spelled your own name wrong
User avatar
Jackard
 
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Programming Ideas to Stop Bots.

Postby inventer110 » Mon Dec 19, 2011 4:23 am

Jackard wrote:you spelled your own name wrong


You cannot mispell a name you came up with. its a proper noun.
How do you know Jackard is spelled right?

why have only 3 posts so far been actual suggestions and the rest useless information?
Last edited by inventer110 on Mon Dec 19, 2011 4:45 am, edited 5 times in total.
"Absolute Power Corrupts, Absolutely."
inventer110
 
Posts: 85
Joined: Sat Jan 15, 2011 9:06 am

Re: Programming Ideas to Stop Bots.

Postby MagicManICT » Mon Dec 19, 2011 5:51 am

inventer110 wrote:
Jackard wrote:you spelled your own name wrong


You cannot mispell a name you came up with. its a proper noun.


You got Jackard there :roll: http://www.merriam-webster.com/dictionary/inventor It's confusing, though, and really has nothing to do with the argument, I agree.

inventer110 wrote:
why have only 3 posts so far been actual suggestions and the rest useless information?


So what do you expect from a board in a game. I told you to go do your research and then come back with ideas. Don't expect others to do the research for you. There's tons of it out there if you bother looking in the right place.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Programming Ideas to Stop Bots.

Postby Crador » Mon Dec 19, 2011 6:19 am

a new idea that will hopefully provide useful to game development.

- there were thousands of useful ideas (including ones regarding whole LP/bot issue), buried on this forum without developers attention, since their attention is buried somewhere else. Another "Thread of hope" will not change a thing, i suppose.

P.S. On your place, i'd stopped wasting personal time trying to reanimate moribund game. Enjoy the show while it lasts, then move on.
Crador
 
Posts: 85
Joined: Mon Dec 06, 2010 10:40 am

Re: Programming Ideas to Stop Bots.

Postby painhertz » Mon Dec 19, 2011 6:39 am

OP has yet to answer my question.......
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
User avatar
painhertz
 
Posts: 6185
Joined: Sat Jan 22, 2011 2:07 am
Location: Louisiana

Re: Programming Ideas to Stop Bots.

Postby inventer110 » Mon Dec 19, 2011 7:41 am

painhertz wrote:OP has yet to answer my question.......


there are many ways to bot a system even just a simple bot that logs in once a day for you and loads up on curios. is a bot.

and none of the last 4 posts had a new idea listed in them.
"Absolute Power Corrupts, Absolutely."
inventer110
 
Posts: 85
Joined: Sat Jan 15, 2011 9:06 am

Re: Programming Ideas to Stop Bots.

Postby inventer110 » Mon Dec 19, 2011 7:47 am

Crador wrote:P.S. On your place, i'd stopped wasting personal time trying to reanimate moribund game. Enjoy the show while it lasts, then move on.

what makes you think this game is doomed?
and moribund is an adjective not a noun.
Last edited by inventer110 on Mon Dec 19, 2011 7:52 am, edited 2 times in total.
"Absolute Power Corrupts, Absolutely."
inventer110
 
Posts: 85
Joined: Sat Jan 15, 2011 9:06 am

Re: Programming Ideas to Stop Bots.

Postby Nummy » Mon Dec 19, 2011 7:50 am

inventer110 wrote:
sabinati wrote:reminder that the OP wants anti-bot measures because he wants the old lp system: viewtopic.php?f=5&t=24226

conclusion: stop posting


Prejudice is not nice sabinati.

in this thread i made no connection between lp issues/ there is already a thread for that.

your still mad at me for that 1 post 6 months ago/ the one where you changed the name and i changed it back(here is a hint, discuss problems with the one you believe is causing it, don't just use your power to toy with them).

if your a mod and want control of a thread simply make a copy of it and remove the old one.

do you even read posts or just the titles?

+10000 this... To all "greenies"!

USER WAS WARNED FOR THIS POST
Last edited by Jackard on Mon Dec 19, 2011 5:36 pm, edited 1 time in total.
Reason: spam http://www.havenandhearth.com/forum/viewtopic.php?f=6&t=13216
User avatar
Nummy
 
Posts: 489
Joined: Sat Mar 19, 2011 10:01 am

Re: Programming Ideas to Stop Bots.

Postby inventer110 » Mon Dec 19, 2011 7:51 am

we can +10000 stuff?

cool
"Absolute Power Corrupts, Absolutely."
inventer110
 
Posts: 85
Joined: Sat Jan 15, 2011 9:06 am

Re: Programming Ideas to Stop Bots.

Postby Crador » Mon Dec 19, 2011 7:52 am

inventer110 wrote:whats moribund game?

- moribund. Agonizing. Diening. Something without future, something almost without present, something that will end shortly.
Crador
 
Posts: 85
Joined: Mon Dec 06, 2010 10:40 am

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 4 guests