Murazama wrote:Axehilt wrote:There are too many players to have one static starting point for new characters. Resources in the starting area will always be stripped clean.
The world's ridiculously huge isn't it? Why not have multiple starting areas (each of which is a "lake" of easy animals; since as I understand it animals get tougher/more aggressive as you leave the safety of RoB.)
Just seems like starting areas should spiral out from the center once population levels in the existing spawn area are high enough.
I would just like to say something about this. If there was these multiple starting areas, higher level players would have to range further to find level X Creatures. As it stands now, just move far away from RoB and you will find trees. But making more Rings will drop a lot of Creature levels.
Yeah, but players fundamentally being able to play the game is more important than a bit of extra travel time for veterans.
But it's sufficient argument that I'd revoke my spiral-shaped new spawn areas in favor of L-shaped. So new spawn areas are created north and east along straight lines; there's always evil monsters to the south and one other direction (north or west, depending on where you are spawned.)
None of the solutions are completely devoid of problems (game design solutions rarely have that luxury), but this one solves a pretty big problem plaguing a lot of new players.