Faith in our Neighbors: Better City Building

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Faith in our Neighbors: Better City Building

Postby jordancoles » Tue Sep 25, 2012 12:36 am

ImAwesome wrote:
jordancoles wrote: IMO you should be able to go up to any village idol that your current village has more authority than as LS and click to take it over or absorb it into your own claim. (On a large timer obviously)

although that seems like an awesome addition(and would actually be realistic since you're at war you can take thier territory) I think it would be far too abusable. would mean no chance for newer players or hermits as even if they put up a vclaim to keep another village from taking thier land they can still lose the vclaim and then thier land. it would just be too far...and no way to defend against it.

You'd need to be right beside the v idol with a LS character in order to attempt to take it over, that still means you need to risk your LS and get to the idol in order to take it. A BW would solve that problem easily which new players should have up to begin with.
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Re: Faith in our Neighbors: Better City Building

Postby shotgunn902 » Tue Sep 25, 2012 1:42 pm

Wow teck some very reasonable and well thought out ideas. Awesome stuff man i love to see this in game
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Re: Faith in our Neighbors: Better City Building

Postby Avu » Tue Sep 25, 2012 3:05 pm

There need not be any differentiation between villager and not villager or abuse will happen like creating alts on their hf etc you simply need all buildings except maybe a few temporary ones like leantos and walls etc need a 24 hour burning period. You set it on fire and if nobody douses the fire for 24h it burns. This solves the villager gone retarded problem, the lol I bugged into your village now you're 1 year old town is dead in a few minutes problem and even the imbalance that is raiding. A raid should be a raid steal a bit cause a bit of minor damage that can be fixed not a lol I wipe your town of the ground. But I doubt jorb and loftar will ever listen or care.
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Re: Faith in our Neighbors: Better City Building

Postby TeckXKnight » Tue Sep 25, 2012 4:27 pm

Avu wrote:There need not be any differentiation between villager and not villager or abuse will happen like creating alts on their hf etc you simply need all buildings except maybe a few temporary ones like leantos and walls etc need a 24 hour burning period. You set it on fire and if nobody douses the fire for 24h it burns. This solves the villager gone retarded problem, the lol I bugged into your village now you're 1 year old town is dead in a few minutes problem and even the imbalance that is raiding. A raid should be a raid steal a bit cause a bit of minor damage that can be fixed not a lol I wipe your town of the ground. But I doubt jorb and loftar will ever listen or care.

Fair points. As it is, the massive loss from a single raid is highly discouraging. What should burning do though? Should it lower the quality of structures that it hits or permanently reduce their durability depending on how long it burns for? How difficult should it be to burn a structure and how difficult should it be to put it out? I respect your opinion on the subject a fair bit and I can see how it'd be open to abuse. Primarily in just bringing over a quick alt to do the deed; which would be pretty lame.
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Re: Faith in our Neighbors: Better City Building

Postby Avu » Tue Sep 25, 2012 4:55 pm

Burn should replace the destroying of buildings (off claim the old bash it system works, on claim ls, chief and anyone named as well as personal claim owner if there's no village claim can still use the old system to fix silly things like misplaced buildings etc though I guess even with 24h it's still manageable without it even so I still prefer accessibility). All burn needs to do is damage the buildings over time. No loss of quality or the whole idea is pointless. Difficulty should be very easy and so should be putting it out. The only serious damage should only happen on the last period of the 24h. Then I'd be willing to even accept the need of use of high quality materials to repair but in very few numbers say a couple of bricks for a high q smelter the rest can be done with no q materials.
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Re: Faith in our Neighbors: Better City Building

Postby DDDsDD999 » Thu Sep 27, 2012 12:39 am

Avu wrote:There need not be any differentiation between villager and not villager or abuse will happen like creating alts on their hf etc you simply need all buildings except maybe a few temporary ones like leantos and walls etc need a 24 hour burning period. You set it on fire and if nobody douses the fire for 24h it burns. This solves the villager gone retarded problem, the lol I bugged into your village now you're 1 year old town is dead in a few minutes problem and even the imbalance that is raiding. A raid should be a raid steal a bit cause a bit of minor damage that can be fixed not a lol I wipe your town of the ground. But I doubt jorb and loftar will ever listen or care.

Yes. I'd also like to see individual criminal acts hurting your HP. Taking an item drains 1 SHP, vandalism drains 1 SHP per whack etc along with salem's "Crime!" de buff where SHP dosen't heal until it goes away after ~15 minutes. It's just far too easy for the raiders to go through the town and have next to no opposition. At least the drain would make mass-stealing take a while, give a decent use for the day/night beliefs and have somewhat of a home-field advantage during a raid if they were to try and fight back.
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Re: Faith in our Neighbors: Better City Building

Postby ImAwesome » Thu Sep 27, 2012 1:29 am

the debuff was 1 thing in Salem I didn't like(or atleast 1 of the bigger things...Salem actually sort of sucks) I'm all for being able to build things that harm intruders, I like the idea of a person not being able to log out for a while after a crime, and I'm fine with having things that kill a person raiding your village/claim, but if you're not healing while you have that debuff imagine how easy it is to be killed even by a random griefer who passes by...what if you just successfully defended yourself from an attacker? now you're screwed because you can't heal if their friends come to finish you off

it sounds like a good idea but when you really think about it there are too many downsides.
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Re: Faith in our Neighbors: Better City Building

Postby shotgunn902 » Thu Sep 27, 2012 7:09 pm

I agree with the above not being able to heal would be a bit shitty
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Re: Faith in our Neighbors: Better City Building

Postby Xcom » Mon Oct 01, 2012 2:41 am

The ideas are interesting but a bit to complex and hard to implement without bumping into other issues that comes along with it. EvE online have a similar system where there are multiple levels of permission. But in the end people in EvE online have on countless occasions worked themselves up to a level where they have received enough access to empty all the banks then up and leave with all the goodies. I honestly don't see anyone you cant trust enter and live inside your village by any means. Trust is in the end the only thing you have of them not killing or steeling all your stuff. But reformatting a few of the current systems would be nice as you could make it so some of the permissions like vandalise only apply to destruction of objects. The fact that you need vandalise to turn over crops or pick branche from a tree cripples the members to force the LS to give more permissions then necessary.

It wouldn't be to bad to give access to members to place down personal claims that belonged to the village itself, basically making it removable without the need for athority. Of course it would only be bounded by the villages area of affect and removed after the village is destroyed. It could give half permissions over regions of your village to certain members. The system is already in the game and could easily be modified to work within without rework of the whole system.

Regarding the teleportation mechanics. I honestly think it works fine other then the fact that it should be far harder to jump longer distances. Without it world trade, brick wall construction, blocking someone in and general noob escapes would have to be overhauled drastically.
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Re: Faith in our Neighbors: Better City Building

Postby TeckXKnight » Mon Oct 01, 2012 4:59 am

Xcom wrote:Regarding the teleportation mechanics. I honestly think it works fine other then the fact that it should be far harder to jump longer distances. Without it world trade, brick wall construction, blocking someone in and general noob escapes would have to be overhauled drastically.

Oh man you have no idea but trade, construction, and blocking-in are all major issues that do need to be addressed. Teleporting in general is a massive hassle and any good that it provides, it causes that many more problems and grief. What we need are actual working systems in place for roads/trade, mass transit of materials, and control of areas. The worst offender is blocking people in -- this is an annoying issue that has always plagued this game and the devs. It's pretty explicitly against the rules to do it and it'll net you a death and the devs would nuke the offense. The problem is that it was so time intensive that this was impractical.

That said, the most elegant solution is to remove teleporting. Not to try to skirt around it like we have which only leads to tons of bugs, exploits, and general poor gameplay. Let trade suffer for it. We don't need convenient globalized trade to have a fun game. Local exchange and prices are a great thing and organically allowing scarcity to develop trade will provide a lot more fun than the current system.
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