I know this is REALLY. REALLY. LATE., but I succumbed to the need to sleep last night.
Jackard wrote:CG62 wrote:But anyhoo, this + Fallout-esque stealth (toggle stealth on, and as long as you're behind something or have a high enough stealth you are completely invisible to the other player(s)) = WIN.
the former we already have, and the latter is invisibility which is *always* bullshit, whatever game it crops up in
Hath thee even played the original 3 (2 if you don't count tactics) games? If an NPC is within direct line of sight of you in a well lit location, you will always be caught, in which case your stealth deactivates and they gain first attack on you if they're hostile.
HOWEVER, I would propose putting in a cooldown time to stealth as well, and perhaps certain clothing would be a detriment to stealth (A guy with full plate armor shouldn't be able to hide behind a tree.
Gargh. Perhaps I'm not thinking this through well enough. I just got up, and I'll edit this once I gain back any shred of logical thinking I have.