Stats not permanent

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Stats not permanent

Postby SuperNoob » Sat Jun 08, 2013 1:23 am

I read more than the subject, I read about the first 2 paragraphs...it really is a text wall for a useless idea no point continuing past there. my concern isn't about how long it takes for stats to wear off, but that fact that they wear off at all!

also its SuperNoob, not Super Noob
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Re: Stats not permanent

Postby Danno » Wed Jun 12, 2013 12:45 am

To sum it up, they wouldn't exactly wear off. They'd just be replaced by the FEPs you eat more often after you reach a certain cap.
For example, you could have 193 strength, 2 intelligence, and 1 of each other stat. If you'd get another FEP level up for strength, you'd have 194 strength, 1 intelligence, and be unable to increase your strength any further, but you could shift your stats around if you eat non-strength foods.

The purpose is to prevent the existence of overpowered characters and reduce the game's focus on grinding/quality to open doors to more engaging activities.
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Re: Stats not permanent

Postby SuperNoob » Wed Jun 12, 2013 2:53 am

Danno wrote:If you'd get another FEP level up for strength, you'd have 194 strength, 1 intelligence, and be unable to increase your strength any further, but you could shift your stats around if you eat non-strength foods.

SuperNoob wrote:it takes 625 strength and a stone axe to damage a palisade(or 36 strength and a ram)

still don't see the problem?
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Re: Stats not permanent

Postby g1real » Wed Jun 12, 2013 8:14 am

SuperNoob wrote:
SuperNoob wrote:it takes 625 strength and a stone axe to damage a palisade(or 36 strength and a ram)

still don't see the problem?


What's the problem exactly?
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Re: Stats not permanent

Postby TeckXKnight » Wed Jun 12, 2013 8:19 am

g1real wrote:
SuperNoob wrote:
SuperNoob wrote:it takes 625 strength and a stone axe to damage a palisade(or 36 strength and a ram)

still don't see the problem?


What's the problem exactly?

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Re: Stats not permanent

Postby Danno » Sun Jun 16, 2013 8:11 pm

SuperNoob wrote:
Danno wrote:If you'd get another FEP level up for strength, you'd have 194 strength, 1 intelligence, and be unable to increase your strength any further, but you could shift your stats around if you eat non-strength foods.

SuperNoob wrote:it takes 625 strength and a stone axe to damage a palisade(or 36 strength and a ram)

still don't see the problem?

So get 36 strength and a ram instead of being a palibasher. Or possibly 3 super strength characters wearing bear capes and bear necklaces to concentrate on one wall segment and take it out together without a ram. No, I don't see the problem.
Everyone wants to play this game risk-free and win by default because they're too big of pansies to be in any type of danger.
*Slinging bears from boats instead of getting in a group and killing it together in close combat
*Palibashing instead of building a ram and launching an organized attack
*Custom clients to make all potential threats visible, and also have a danger zone radius shown
*Killing afk players
*Killing offline criminals by summoning them even if you have no idea what their crime really was

Your argument is that I'm the one who's unfair for apparently wanting to give newbs 100% inpenetrable defenses. The reality is the opposite; you want to be untouchable while having everyone else completely vulnerable. Fear should be a part of H&H, but to this extent is just stupid and prevents people from even experiencing the game.
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Re: Stats not permanent

Postby NOOBY93 » Sun Jun 16, 2013 10:38 pm

Danno wrote:So get 36 strength and a ram instead of being a palibasher. Or possibly 3 super strength characters wearing bear capes and bear necklaces to concentrate on one wall segment and take it out together without a ram. No, I don't see the problem.
Everyone wants to play this game risk-free and win by default because they're too big of pansies to be in any type of danger.
*Slinging bears from boats instead of getting in a group and killing it together in close combat
*Palibashing instead of building a ram and launching an organized attack
*Custom clients to make all potential threats visible, and also have a danger zone radius shown
*Killing afk players
*Killing offline criminals by summoning them even if you have no idea what their crime really was

Your argument is that I'm the one who's unfair for apparently wanting to give newbs 100% inpenetrable defenses. The reality is the opposite; you want to be untouchable while having everyone else completely vulnerable. Fear should be a part of H&H, but to this extent is just stupid and prevents people from even experiencing the game.

So much stupid in one quote.
1. You don't need a sling or a boat to kill a bear.
2. You aren't familiar with the term "soak" in this game? As a comparison, try punching a brick wall IRL. Now, get some other weakling friends, and punch the same spot in the wall together with them.
Won't budge? That's soak.
All of those people need 600 strength and a stone axe to damage the palisade even a little bit, hence the ram.
3. Aren't all potential threats visible IRL? And that zone isn't a danger radius.
4. Killing AFK players... Don't see the problem. What is the concern here, you want AFK people to be invulnerable? Why? Their problem they AFK.
5. You do know what their crime was, by the scent system. And if you didn't, don't know how that's a problem, again.
This was just painful to read...
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Re: Stats not permanent

Postby Scubas » Mon Jun 17, 2013 2:53 am

NOOBY93 wrote:So much stupid in one quote.


Dear God.

1. He's not saying that it's absolutely necessary to use a boat to kill a bear. He's just saying that it's the primary method in which people in the first days of a new world are able to kill a mid/endgame creature. In what other game can you roll up and kill level 60 and 70 monsters when you're level 10 at best? It's gameplay with minimal risk involved, that's why you're able to do it.

2. Firstly, he wasn't talking about a brick wall, he was talking about a palisade. And if you're going to compare it to real life, how is it possible to punch down a wall made of extremely thick logs? Even at Mr. Universe level of IRL strength, this would be extremely debilitating on the person trying to punch it down.

His point in bringing up palibashing is the fact that with enough grind, you are able to do it. With enough grind, you are able to skip steps of the game that literally take days to complete. That takes out a huge amount of time and planning involved in a raid, lowering the risk of the raid going wrong/getting shut down before it starts. One could argue the fact that palisades are merely a stepping stone to a brick wall, but end-game, new players that join the world late may not have access/the means to make a brick wall. Argue that gameplay point if you will, I just don't agree with your real-world example of ''soak'', because the same logic would apply to a wall made out of fucking tree trunks, for christ's sake.

3. "Aren't all potential threats visible IRL?" Is that a serious question? If so, I don't think it's even necessary to dignify it with a response.

4. People that kill others while they are AFK are attempting to play the game risk-free, by attempting to kill another person that has no way to defend themselves.

I don't know if a lot of you guys realize it, but the people playing this game are alive IRL. There might be a family situation, or an emergency that takes precedence over the notion of "Well, let me grab my boat and hearth back to my safe zone before I log off so I can take care of this". A fucking video game does not mean more than your actual, real life (in most cases anyway, with the way some of you guys play day and night on here it would be a grand assumption to say so.) and if something comes up abruptly, most people are gonna just simply go afk.

One could argue that something similar could happen IRL; someone is pulled over on the side of the road rifling through their car looking for something (i.e., not paying attention, i.e. the closest thing i can think of to being "afk") And a criminal could wander up and sabotage their car somehow; even this example is a stretch. Anyway, I think his point is that there is little-to-no risk involved in killing someone that isn't paying attention to the game. I understand, and I'm sure Danno does as well, that there are trolls that are going to take advantage of situations like this purely to be assholes, or etc. However, a good bit of those people subsequently hop onto the forum, and proceed to whine and bitch at any mechanic that would change their easy-street way of playing. Neither he, nor I are saying that killing people while they're AFK should be changed or altered, he's just pointing out the fact, out of the sake of supporting what he said: The majority of players would like to play a minimal-risk game.

5. Sure, someone could find a murder scent out in the middle of the woods. But do you know what actually fucking happened? No. There is no context for the kill, save for perhaps a runestone left at the scene. This "crime" could be revenge for something far more heinous than murder, and a wandering 'do-gooder' could come upon the scent, track it, and think they're doing the world a favor by killing the avenger while he's offline and unable to defend himself. Again, referencing #4, RISK-FREE GAMEPLAY.

Again, one could argue that by some sort of divine chance, the person could come back online at that very moment in time they're getting clubbed to death, and attempt to defend themselves. But how often might that truly happen? I would say that these situations might not be risk-"free", but there is definitely a vastly lowered chance of risk involved.


tl;dr - JUST BECAUSE SOMEONE BRINGS SOMETHING UP AS A POINT DOES NOT MEAN THEY WANT EVERY SINGLE THING THAT THEY MENTIONED TO BE CHANGED OR MADE DIFFERENTLY. YOU MIGHT APPRECIATE PEOPLE'S OPINIONS SLIGHTLY MORE IF YOU DON'T CONTINUOUSLY MAKE ASSHAT ASSUMPTIONS.
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Re: Stats not permanent

Postby NOOBY93 » Mon Jun 17, 2013 2:56 am

4 AM.
Too much tl;dr.
Out of respect, I bothered to read half of it.
Stopped at "real lives"
If you think anyone who plays this game has a real life, you're terribly mistaken.
And if it's a real life situation and he cares about H&H so much, he can just press the X button. Takes less than a second.
Then not a brickwall IRL. Lets say, you have children each taking his own knife and trying to cut through terribly hard, say, cheese. Or wood, to wreck it.
Then you have 1 grownup taking 1 knife and he will surely wreck the awfully hard wood while children can't even budge it.
Children's muscles are, I'll exaggerate, as strong as the gravitation force of the knife.
Put a knife on the cheese by the sharp side and it won't cut no matter how many knives you put side by side.
Push one a little and it will work.

Edit: Bothered to read the pile of shit.
It's not risk-free if you have to siege a village to get to his HF.
If he doesn't even have a fence, it SHOULD be risk-free, because the perp didn't do any measures of protecting himself.
The "do-gooders" usually do good by investigating and seeking proof.
Those who do good by finding murder scents alone do it for fun, or the loot, or simply to kill someone easier because they're griefers
You seem to fail most of the concepts of this game.

And what I meant is:
Aren't boars and bears visible IRL? I can't find myself in a situation when they are not.

And by the way: Obviously this game isn't in "levels". Not like WoW.
There's no such thing as a level 80 animal.
There's methods of killing it, slinging being the most convenient for animals. That's it. That is realistic, would anyone actually attack a bear with his fists IRL?
No, he would shoot it with a bow.
If you think bears are mid to end-game creatures, ponder on why everyone has bear capes at start of W7.
BECAUSE THEY'RE NOT.

And to go back to that "real life"...
Oh my god.
You're pulling that card?
I'm a killer. You think I give a shit if he went AFK because of a real reason? You think he should be granted immunity while I, who goes AFK because of Reddit and such, wouldn't?
It really doesn't matter, it's his problem, it's like having two jobs, doing real bad at both because you can't be at both at the same time, and when getting fired (killed), bitching about how it was because of having two jobs. It's your problem that you couldn't manage both.
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Re: Stats not permanent

Postby Scubas » Mon Jun 17, 2013 3:29 am

NOOBY93 wrote:4 AM.

If you think anyone who plays this game has a real life, you're terribly mistaken.

It's not risk-free if you have to siege a village to get to his HF.

The "do-gooders" usually do good by investigating and seeking proof.

And by the way: Obviously this game isn't in "levels". Not like WoW.

If you think bears are mid to end-game creatures, ponder on why everyone has bear capes at start of W7.
BECAUSE THEY'RE NOT.

You think he should be granted immunity while I, who goes AFK because of Reddit and such, wouldn't?


itt: more asshat assumptions.

ps. Bears do have a level. Slinging them from a boat while they constantly try to grab at you while you're OBVIOUSLY not going to be reached is called bad AI. It's not how the game should be played. As and for the mid-endgame comment, why do you think bears give around q200 things? Holy shit.
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