Hello Jorb & Loftar, what can I do for H&H?

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Hello Jorb & Loftar, what can I do for H&H?

Postby Onionfighter » Fri Feb 26, 2010 3:44 am

Thanks for the necro post, jackass.
Cheerleader
User avatar
Onionfighter
 
Posts: 2957
Joined: Sat May 30, 2009 8:45 am
Location: Mordor

Re: Hello Jorb & Loftar, what can I do for H&H?

Postby loftar » Sat Feb 27, 2010 12:21 pm

kajiura wrote:Is it for certain that client is so slow because of some wrong opengl code, and not because of java?

I'm very certain that it's not "because of Java", at least. When I've been profiling the code, it's not as if all time is spent in OpenGL calls, but that which is spent purely on the CPU doing calculations is stuff that could potentially be optimized -- it's not because of any inherent flaw in Java. That said, most of the time is, however, spent purely inside the OpenGL library itself, so I'm pretty sure that's where the primary possibilities of optimizations lie.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9051
Joined: Fri Apr 03, 2009 7:05 am

Re: Hello Jorb & Loftar, what can I do for H&H?

Postby Misty » Sat Feb 27, 2010 12:28 pm

loftar wrote:
kajiura wrote:Is it for certain that client is so slow because of some wrong opengl code, and not because of java?

I'm very certain that it's not "because of Java", at least. When I've been profiling the code, it's not as if all time is spent in OpenGL calls, but that which is spent purely on the CPU doing calculations is stuff that could potentially be optimized -- it's not because of any inherent flaw in Java. That said, most of the time is, however, spent purely inside the OpenGL library itself, so I'm pretty sure that's where the primary possibilities of optimizations lie.



Hey Loftar, have you ever considered writing a flash client for the game that works as an alternative to the Java version?
User avatar
Misty
 
Posts: 45
Joined: Wed Feb 17, 2010 12:16 am
Location: Australia

Re: Hello Jorb & Loftar, what can I do for H&H?

Postby kaka » Sat Feb 27, 2010 12:34 pm

Misty wrote:Hey Loftar, have you ever considered writing a flash client for the game that works as an alternative to the Java version?

I think I can take this one.

No. The thought has never ever (nor will it) crossed his mind.
User avatar
kaka
 
Posts: 673
Joined: Fri Apr 03, 2009 8:31 am
Location: Château de Gâteau

Re: Hello Jorb & Loftar, what can I do for H&H?

Postby loftar » Sat Feb 27, 2010 3:49 pm

Kaka isn't entirely correct this time, because the thought has crossed my mind from time to time; as a comedical absurdity. I would not touch Flash even if it meant that I would get paid for working on Haven. The very thought of it is so abhorrent to me that I felt a strong need to write a smaller essay on the horridity of it; I have now regained my senses and will refrain, though.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9051
Joined: Fri Apr 03, 2009 7:05 am

Re: Hello Jorb & Loftar, what can I do for H&H?

Postby Seizure » Sat Feb 27, 2010 3:57 pm

It would be an interesting read though, thats for sure. :lol:
User avatar
Seizure
 
Posts: 1021
Joined: Thu Sep 03, 2009 5:55 pm

Re: Hello Jorb & Loftar, what can I do for H&H?

Postby kaka » Sat Feb 27, 2010 4:43 pm

loftar wrote:as a comedical absurdity

That was implicit. ;)
User avatar
kaka
 
Posts: 673
Joined: Fri Apr 03, 2009 8:31 am
Location: Château de Gâteau

Previous

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 0 guests