sikgamer wrote:It could work if said newbies are given a proper chance to prepare for winter, and actually know that this game has seasons and winter is a tough time to be in. Therefore there should be a short tutorial explaining the ropes of the game and giving you some things to fight, then asking where you wish to spawn and what season it currently is there (I.e. 4 options, RoB (spring), and 3 other rings spread across the map according to seasons). This of course is assuming you'd stick to the rotating "summer in one hemisphere, winter the other" system.
We already have an instanced newbie 'zone', so why not improve it by adding doors leading to different instanced tutorial zones?
Also, the problem with the 'Moving with the seasons' idea is that the map isn't spherical. You'd end up moving, then hitting the edge of the map, then being caught up by winter.
You could simply teleport the player to the other side of the world once he reached the edge. You also have to teleport the other graphics to that side of the map also, giving the illusion that they are walking around the world.