The Curiosity System and What Went Wrong

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Re: The Curiosity System and What Went Wrong

Postby sabinati » Thu Apr 10, 2014 2:58 am

I read it all and you're a basic ass bitch
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Re: The Curiosity System and What Went Wrong

Postby Ninijutsu » Thu Apr 10, 2014 2:59 am

MrFreed wrote:they just freely edit and delete post to their leisure as well as claim anything they dont like as spam
yea totes normal...
and idk who windmaker is xP and only vaguely spoken to LoW on the forum and like 3 times on skype, and he's clearly just someone who was fucked in the ass and wasnt going to take it from what I saw and can understand from my own experiences with random ppl on the forum and in game. ive brought it up so many times but its not cool to gank a new player just for digging up sand
now in no way am I saying LoW is innocent but when you corner some one their gonna snap and thats clearly what i saw the community do to him in several topics, he would post once and 10 diff people would pop in to bash him. Forum has a bullying problem but thats not covered in tos so its all LoW's fault i guess :roll:


LoW was banned because he was a childish, annoying shit. Everyone treated him like shit because he asked for it, and it's not our fault he didn't like it. When you punch a wall, the same amount of force is reciprocated onto your fist. Don't punch the forums if you value your knuckles.

The mods are extremely fair and just, and nobody really has reasonable grounds to complain (though they're free to because this is a free "country").


YoukaiMori wrote:
Ninijutsu wrote:You're not being taken seriously because you're the only person on earth who has experienced the curiosity system and dislikes it. Lower your expectations of critical reception.

Ahah. Ahaha.

viewtopic.php?f=5&t=35883
This was literally just posted two days ago. Not counting the fact that every other person who has voiced their dislike of the curiosity system is told to "fuck off". There were a few threads I skimmed the other day that just about ended up like that, but now I can't find them, since they were probably deleted and renamed as "off topic" like the rest of the shit in Hel.


He hasn't experienced the old LP system, he doesn't understand its pitfalls. He admitted it himself.
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Re: The Curiosity System and What Went Wrong

Postby YoukaiMori » Thu Apr 10, 2014 3:05 am

Ninijutsu wrote:He hasn't experienced the old LP system, he doesn't understand its pitfalls. He admitted it himself.

I'm sorry, and the current system has no faults? As I thoroughly explained, the new system has the exact faults you claim the old system has, except it also had new faults, like punishing players who play for more than ten minutes at a time, or don't focus on producing more curiosities above all else.

Except, it would seem that people are blind to that and pretend it's not an issue when it is.

What has actually changed since the change? You still mass produce a single object for LP, except now 9 out of 10 steps are unrewarded and there are plenty of materials that have lost all value.
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Re: The Curiosity System and What Went Wrong

Postby GrapefruitV » Thu Apr 10, 2014 3:07 am

YoukaiMori wrote: there are plenty of materials that have lost all value.

Name 10.
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Re: The Curiosity System and What Went Wrong

Postby Tonkyhonk » Thu Apr 10, 2014 3:11 am

your post obviously says that you havent read much of the discussions and arguments we had for the curiosity system long ago.
besides your *critique* is so out of the point, im afraid.
i think you need to actually listen to the criticism YOU received from others and contemplate on what went wrong with your mind.
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Re: The Curiosity System and What Went Wrong

Postby Ninijutsu » Thu Apr 10, 2014 3:13 am

YoukaiMori wrote:
Ninijutsu wrote:He hasn't experienced the old LP system, he doesn't understand its pitfalls. He admitted it himself.

I'm sorry, and the current system has no faults? As I thoroughly explained, the new system has the exact faults you claim the old system has, except it also had new faults, like punishing players who play for more than ten minutes at a time, or don't focus on producing more curiosities above all else.

Except, it would seem that people are blind to that and pretend it's not an issue when it is.

What has actually changed since the change? You still mass produce a single object for LP, except now 9 out of 10 steps are unrewarded and there are plenty of materials that have lost all value.


I haven't claimed any of the faults that the old system has in any of my posts as of yet, actually. But anyway, I don't agree that players are being punished for playing more than 10 minutes, that's a complete load of bullshit. There is ALWAYS something that needs to be done. You need to build and you need to collect resources, and no amount of hardcore playing will satisfy those requirements for a long time if you're just starting out.

And yes, you still mass produce (some) objects for LP, but at least there are fucking trees now.
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Re: The Curiosity System and What Went Wrong

Postby MrFreed » Thu Apr 10, 2014 3:17 am

Ninijutsu wrote:at least there are fucking trees now.
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Re: The Curiosity System and What Went Wrong

Postby PolyMcFee » Thu Apr 10, 2014 3:23 am

Personally, Curio system way....better . I no longer have to decide whether i am going to do something constructive for the village or grind LP. now i do both at once.
my W3 typical day (after all roads/walls/houses/ and any other construction job was done...ea entire village built.) I'd sit and stare at my screen trying to talk myself into spending 6 hours harvesting wheat for 220 Lp per tile then grinding that wheat into flour for another 360LP then making dough for another 300 some LP then DROPPING IT ON THE GROUND. each tile of wheat netting me around 500 LP so after 6 hours of that I'd be able to raise my farming about 3-4 points trying to get to the nearly unobtainable 500 farming. (W3 any stat over 200 was crazy. it was a day to celabrate when I got my first 200 survival toon. )

So if you say the old LP system produced anything for village to use is a lie. The only arguement you can make is that yes for the short time you are constructing your village or what ever, you did gain decent LP for doing "stuff that helped the village" after that every villager just putz'd around grinding what ever for LP. Most LP hunted, leaveing a swath of dead animals on the banks of rivers. seriously a near by village to mine would even leave bears. how often do you see dead animals on shore since curio's?

The differences in my mains from each world:
W3: main character: Farmer roughly 7 million LP total. never died
W5:Main character: Farmer/carpenter/tailor/cook 14 million LP, died once.
W7:Main character: everything that can be done with nature slider.....30 million LP and counting.

In the village I'm in each person is in charge of making certain curio's. Mine i make only one day per week of playing and fill up all cupboards i'm in charge of .....very little of my play time is spent making curio's (i produce in bulk all at once).the rest of my time is spent on project i like.. currently working on skull factory.

Summary:
W3 sick of grinding hated logging in.
W5+ get bored cause i don't have to grind LP start thinking about bigger projects.....need to get in touch with xcom on this skull thing.:)

ps I have heard this argument forever. a friend in RL quit Haven cause he didn't like not being able to out pace the rest of us grinding the hell out of shit for 12 hrs a day. i bet he made 3 million buckets
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Re: The Curiosity System and What Went Wrong

Postby YoukaiMori » Thu Apr 10, 2014 3:34 am

So then we all agree, the common argument of "You always mass produced the same thing repeatedly" applies to the current system too, so is NOT an argument against the old system.

Which means arguments against the old system are: "People cut down too many trees"

Right? That's just about the only complaint limited specifically to the old system, then?

Because the complaints on the new system are:
Hours of study time before you gain any LP from the items you mass produced.
Wasted actions, wasted materials (As they don't turn into any form of LP.)
Lower LP gains for larger amount of time spent
Nobody plays for long, because they don't need to be online to gain LP
You spend most of your time and actions trying to get more curiosities because there is no other way to gain LP until you're finally set up to farm curiosities while offline
I could probably think few more, personally, but that's the gist of what everybody outside of the forums thinks are issues.
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Re: The Curiosity System and What Went Wrong

Postby Ninijutsu » Thu Apr 10, 2014 4:40 am

YoukaiMori wrote:Hours of study time before you gain any LP from the items you mass produced.
Wasted actions, wasted materials (As they don't turn into any form of LP.)
Lower LP gains for larger amount of time spent
Nobody plays for long, because they don't need to be online to gain LP
You spend most of your time and actions trying to get more curiosities because there is no other way to gain LP until you're finally set up to farm curiosities while offline
I could probably think few more, personally, but that's the gist of what everybody outside of the forums thinks are issues.


1. So what?
2. Just because it doesn't give LP doesn't mean it's wasted.
3. I find this to be completely untrue, I have never progressed so far in old LP worlds as I have now because I never used to get any decent amount of LP.
4. This is also just completely wrong, LP is not the only thing in the universe. If it is, why the fuck do you play?
5. And the time you spend when you have curios is spent doing what you want, like building.
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