Suggestions for Hafen (Haven and Hearth 2)

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Suggestions for Hafen (Haven and Hearth 2)

Postby Amanda44 » Tue Jan 06, 2015 1:55 pm

I'm with Woot and V, I like the flower menu's. You could remove them where they are not strictly needed as Woot suggests but for multiple action choices I can't see what is wrong with them tbh.

@ Nooby - how so though? I mean, is that really accurate - "95% of the bugs came from the flower menu" - only if it is then obviously something needs to be altered about them to prevent that happening.
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Re: Suggestions for Hafen (Haven and Hearth 2)

Postby Jesus_Smith_Nandez » Tue Jan 06, 2015 3:39 pm

Make it like eve with spreadsheets and nerds who say how hard it is learn
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Re: Suggestions for Hafen (Haven and Hearth 2)

Postby bitza » Tue Jan 06, 2015 5:02 pm

95% of bugs come from fast travel
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Re: Suggestions for Hafen (Haven and Hearth 2)

Postby Xcom » Wed Jan 07, 2015 11:09 am

loftar wrote:
ramones wrote:flower menus.

How do you suppose one would choose between multiple options, then?

Simply by giving the player the power to pick an option before the flower options are sent to the client.

And add rally mechanics so we can finally have working pathfinders.
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Re: Suggestions for Hafen (Haven and Hearth 2)

Postby NOOBY93 » Wed Jan 07, 2015 12:25 pm

Amanda44 wrote:I'm with Woot and V, I like the flower menu's. You could remove them where they are not strictly needed as Woot suggests but for multiple action choices I can't see what is wrong with them tbh.

@ Nooby - how so though? I mean, is that really accurate - "95% of the bugs came from the flower menu" - only if it is then obviously something needs to be altered about them to prevent that happening.

I didn't really count the bugs and eliminate the ones that don't come from the flower menu, but it's a fact a lot of the bugs did come from the flower menu.
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Re: Suggestions for Hafen (Haven and Hearth 2)

Postby loftar » Wed Jan 07, 2015 3:11 pm

Xcom wrote:Simply by giving the player the power to pick an option before the flower options are sent to the client.

But that doesn't really seem to answer the question. How would the user actually do to pick the option?
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Re: Suggestions for Hafen (Haven and Hearth 2)

Postby DDDsDD999 » Wed Jan 07, 2015 6:21 pm

LadyV wrote:All of C & I is for future game development. Do we need this topic?

It's ok for small ideas I'd think. But it is a pretty pointless thread.
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Re: Suggestions for Hafen (Haven and Hearth 2)

Postby Woot » Wed Jan 07, 2015 8:55 pm

Bunny breeding, Just like chickens, pretty please!
Also, for the flower menu. they aren't terrible or anything, but when right clicking only has one option it seems a bit excessive.

Farming being a prime example, Right click, then click harvest, Or, use the icon for harvest, It's unnecessary, as all you should have to do is farm by right clicking.
Chip stone
Forage
etc etc


Flower menus that lead to ONE option just don't make sense. I can't think of another way for things like trees, with bark, branch, chop, seed etc etc.
But for stumps, there is only remove.
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Re: Suggestions for Hafen (Haven and Hearth 2)

Postby vatas » Wed Jan 07, 2015 9:54 pm

I was thinking making own thread for couple of my suggestions , well I have made one at least for my metal tools revamp suggestion but I'll list all I can recall now::

1) Table inventory
Tables have slots for plate, cutlery, drinking untensil, tablecloth, napkin and x decorative items. Would enable adding more different kinds of goblets etc. since you couldnt stack them.

2)Trees health etc
Trees get options chop, "prune" and harvest (pick seed, apple) chop is like it is (my realismsense would make that starting to chop but stopping would still damage tree but not sure if that is necessary altough this could work with my another idea that trees would take longer to chop don with stone tools but you could take breaks to regain stamina without progress losgin or being able to chop together with friend) anyways taking stuff like branches hurts the tree. Stuff like apples would grow on branches and you would have to choose between taking hq branches and letting tree live but altough im not sure but do treefarms just chop trees down after they have grown to last stage and gathered all stuff from it? Seeds and apples would restore faster than now if branches (and bark) were left untouched.

3)(Metal) tools revamp
Basically any metal knife should be better than stoen axe when skinnign/butchering, my suggestion is to have tools derive their formula values from their quality rather than use quality value directly. stone axe would contribut maybe half of its quality or something that scales geometrically (q10->q10 q40->q20 q90->30q) while metal tool formula value could far exceed its qualtiy value. Tools separated into bronze, wrought iron and steel (cast iron shouldn't really be able to make tools)
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Re: Suggestions for Hafen (Haven and Hearth 2)

Postby Mxwhite484 » Thu Jan 08, 2015 12:04 am

Would Hafen be using the .jnlp file launch again or would it have its own client?
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