Clay abundance

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Clay abundance

Postby borka » Mon May 04, 2015 11:40 am

burgingham wrote:This game needs more ways to support playing together not less.


Absolutly - but that shouldn't exclude "single players" i.e. Hermits from doing all in the game that's possible
(for me this is one of the factors that makes HnH outstanding)

burgingham wrote:If any hermit can achieve the highest tier of protection in the game, something is wrong.


with only one tier you can't talk about "highest" ;) (anything that can be broken with a fingersnip i won't call protection)

Also when saying one man alone can't errect a brickwall you shouldn't forget to ask for a feudal system ingame -
because mainly slaves been doing all the work on walls throughout history. :P

At a side note: most bigger Hermit BWs are done in community work - with help from neighbours that support each other
(so prolly many Hermits like me aren't real Hermits ;) )
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Re: Clay abundance

Postby Qeeet » Mon May 04, 2015 3:16 pm

borka wrote:with only one tier you can't talk about "highest" ;) (anything that can be broken with a fingersnip i won't call protection)

Also when saying one man alone can't errect a brickwall you shouldn't forget to ask for a feudal system ingame -
because mainly slaves been doing all the work on walls throughout history. :P

At a side note: most bigger Hermit BWs are done in community work - with help from neighbours that support each other
(so prolly many Hermits like me aren't real Hermits ;) )

you got lucky with your neighbors, I played 1.5 years ago, And every 4th who I met agroed me, attacked, robbed. There were also good people though I would say 1/4 of those who I met, but they hadn't time to play. Btw my main got locked inside good guy's brickwalled village, but he is done with H&H now
yes there are good people, but most of time playing this game you cannot trust anyone.
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