Any estimations on map change?

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Any estimations on map change?

Postby Jfloyd » Thu Dec 17, 2009 6:00 am

Chakravanti wrote:As long as it can be done without NPC's that sounds fantastic.

I wouldn't be opposed to having Charter stones function as a sort of demi-god psuedo-NPC with fetch-quest basic crafting tutorials.


Something like a spirit the inhabits around the the charter stones + RoB that teaches slightly, and maybe wanders around certain resources.
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Re: Any estimations on map change?

Postby Chakravanti » Thu Dec 17, 2009 6:11 am

loftar wrote:Epic Shit


Please don't let REAGing nubs stop you from making Epic changes. If it turns out the change is really bad it can always be changed again with critique from veteran players. I was once that raeging nub and it occurs to me that I never apologized for that and I would like to take this moment to do so. Sure, the lockdown was extremely frustrating but I could have found a better way to convey that. I apologize.
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Re: Any estimations on map change?

Postby Jackard » Thu Dec 17, 2009 6:25 am

loftar wrote:Rather, we've been thinking more and more of introducing psychological aspects of characters (which will probably also be a part of the replacement of the LP system), and that these kinds of quests would probably show up as things that the character has become "curious" about. Like "Hmm, this 'clay' looks interesting. If I dig up a couple of more pieces of clay, I might think of something to do with it."

could be funny to have an punctuation mark pop above the characters head if they discover something curious, and have the cursor change when hovering over the source

question marks for finding something unusual, exclamation points when they figure out a use
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Re: Any estimations on map change?

Postby theTrav » Thu Dec 17, 2009 8:52 am

loftar wrote:these kinds of quests would probably show up as things that the character has become "curious" about. Like "Hmm, this 'clay' looks interesting. If I dig up a couple of more pieces of clay, I might think of something to do with it."


Incredibly awesome, I like that idea a lot and hope the execution does it justice (you've given me every reason to believe it will)

How do you feel about making learning any particular skill a % chance (not everyone will learn it) and implementing a tutoring system based off the intelligence & charisma stats to propagate the knowledges? I think the tutoring thing is something you've spoken of before... In fact I might even be remembering things you've said here rather than being creative :P
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Re: Any estimations on map change?

Postby Jackard » Thu Dec 17, 2009 9:29 am

i dunno it seems like using a percentage chance for learning a binary skill (you are a master/you are clueless, nothing in between) might be too random/obscure, leaving players grasping in the dark for something that should be working but isnt at the moment "just because"

maybe that idea would work better if you could break them into separate, smaller skills with varying levels of difficulty (instead of having a bunch of important big skills)
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Re: Any estimations on map change?

Postby Potjeh » Thu Dec 17, 2009 12:32 pm

Along those line, I think that getting the basic skill should have no element of chance, but getting specific recipes within that skill should involve a bit of luck. Also, multiple recipes for the same thing, which use different resources and/or adjust the quality of the finished product up or down.
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Re: Any estimations on map change?

Postby warrri » Thu Dec 17, 2009 2:40 pm

loftar wrote:
theTrav wrote:You can give people close to instant low level skills while still satisfying that goal through things like tutorial quests "go get me a hammer from my shed and I'll teach you smithing" which would be heaps easier than "pick 1000 branches from a tree then buy one of the many skills in this list with no indication of how useful it will be or how likely it is to get you killed"

Indeed, that is one aspect of it. It might be worth mentioning here (just to clear one or two things up) that the kinds of quests we've been considering so far are not NPC-based. Rather, we've been thinking more and more of introducing psychological aspects of characters (which will probably also be a part of the replacement of the LP system), and that these kinds of quests would probably show up as things that the character has become "curious" about. Like "Hmm, this 'clay' looks interesting. If I dig up a couple of more pieces of clay, I might think of something to do with it."


If we follow this concept farther, in order to build a brickwall i would need to dig enough clay till he figures how to make bricks, then mine enough ore till he figures how make cast, make enough cast so he figures how to build an anvil, smithy and make wrought, make enough wrought till he figures how to make steel, and then finally i could finish my wall? Or did i misunderstood you.
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Re: Any estimations on map change?

Postby Pacho » Thu Dec 17, 2009 7:16 pm

maybe you can figure out how to make bricks while someone else worries about all the other shit and then just trade with that other dude <.<
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Re: Any estimations on map change?

Postby maltmaker » Fri Dec 18, 2009 7:54 am

will the next map be round? that would be really cool....
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Re: Any estimations on map change?

Postby Jackard » Fri Dec 18, 2009 8:02 am

could be months from now
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