Neruz wrote:Do we really want to put more power into the hands of the tiny percentage of the population who own mines?
You are not a majority. I believe that more than %50 of the player base has regular access to metal.
I'm all in favour of metal consumables that have some sort of quality improvement or something over alternitives, but i don't think metal consumables should be required, only be more efficient and effective than using other means.
Speed, energy and effort should be modified. I said elsewhere that clay cauldrons Q nerfing is lame and should be changed. What type of resource you use should not affect Q beyond the natural Q mechanics of the difficulty to produce that resource. Arbitrary Q nerfing (or buffing) is lame as fuck.
No luck involved but yes. Spot on the rest of that.That way if you're rich enough or lucky enough, you can maximise efficiency using metal, but it's not neccessary to play the game. If consumable metal was made neccessary, metal would need to become a renewable resource, and it would need to be made easier to get. It's already a bitch to get the metal needed for scythes and chests unless you get lucky.