Toilets

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Toilets

Postby Lothaudus » Sun Dec 27, 2009 6:45 am

loftar wrote:I do agree that water draining hunger was a bad idea, though; I just wanted it to be different from tea.

Easy way to fix that is to make Tea quality matter. At the moment higher water Q begets benefits (you can drink less of it to restore more stamina; thus it lasts longer) but it relies on players being near a high Q water spot or trading for it in barrels; and it's capped at 100. (100 is the highest Q water to be found potentially; also assuming you don't implement some mechanism to increase water Q, such as leaving it in barrels and it increases by 1 every real-time day).

Now just make Tea Q matter too. Higher Q == more stamina benefit. As a farming related skill, Tea is easy to increase beyond the 100 cap and enables more players to make it to restore stamina. And then really high Q teas would mean playersonly need one sip to be at full stamina. Obviously shitty tea gives shitty stamina back. I'd see current tea (45% stamina I think it is) as being about Q50.

Then again if player Stamina increased ever so gradually the higher your stats got, higher players would also need to drink more; or need higher Q Teas.

loftar wrote:characters become hungry far too fast.

I see Hunger as something that drains naturally over time, regardless of your activity. You should be eating about a loaf of bread; one steak; a sausage or two (IE: "A meal") every eight game-hours (2 and a half real hours). "Starving" should be some kind of "I haven't eaten for a few in-game days" type value (think starving child in Africa), not "I just plowed a field". You should be able to stay at 'Full' by eating every 8 game hours. Hungry is "I haven't eaten for 8 in-game hours", Very Hungry is "I've been online for a whole in-game day and I haven't eaten a single thing during that time" and starvation begins at 2 or 3 in-game days.

Maybe higher level characters (high CON or STR) also need to eat more as their stats go up and higher Q food increases the hunger return. Obviously n00bs will want to limit the Q they eat otherwise they'll end up over-stuffed quickly, so a market will develop for low Q foods. Likewise higher players will want higher Q foods and be willing to pay a price for them or alternatively be willing to buy large quantities of low Q food, giving newer players lots to do and able to be a part of the market.

So the stronger you get, the more you need to eat (based on STR) and drink (based on CON) or the higher Q you need. Which isn't that unnatural (ever seen a body-builder demolish a meal?). It also means higher players need to work at it to stay alive at that strength. Having 3,000 Strength might seem like a great idea but now suddenly you value that high Q farm of yours and just maybe you're more willing to protect it because without it, you'll either starve to death very quickly anyway or need a lot of low Q food every couple of hours.

loftar wrote:to make the hunger easier to fill up right now would mean that people would be literally bathing in food and wouldn't ever have to worry about going hungry, ever

That's simply a fault of the current system. If people didn't have to make so much god-damned food just to stay alive, they probably wouldn't. Instead, you currently go through a couple of cupboard loads every few hours or so. That means somebody has to make those cupboard loads. Until you change that, people are still going to make large quantities of food. I didn't go out and hunt three herds of Deer yesterday because I wanted to. I had other shit I wanted to do, instead I'm forced to go feed myself because everything else in town was eaten and the Mulberry trees haven't grown yet.

Every time I logon the first question I ask is "Do I have enough food to actually get anything done today or do I need to go hunting yet again?".

Given how hunger currently is though with nomnomnom occuring every fifteen minutes, I expect you to fuck it up completely with some hideous, not-well thought through attempt at balancing it and the entire system would shit itself. :P
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Re: Toilets

Postby Chakravanti » Sun Dec 27, 2009 4:38 pm

Lothaudus wrote:Now just make Tea Q matter too.

This. Not doing so is kind of asinine.

Then again if player Stamina increased ever so gradually the higher your stats got, higher players would also need to drink more; or need higher Q Teas.

Higher con providing a larger margin of stamina would be practical assuming it is just an increased capacity for stamina rather than an adjustment on the expenditure of stamina. Problem here is that once credos are in, combat becomes more intricate, Zones of control are somehow managed, what kinds of charecters can or cannot get this benefit would affect significantly, mind you, what types can preform certain actions.

Alternatively, AGI could affect stam consumption rates and CON stamina capacity but this would only work with toilet functions or else rougue types would be fucked out of character development. This would mean Rougue types (Rangers, thieves, scouts) could run through the forest despite having low con and that the tank with High Con has the capacity to run some distance but mostly that he has the capability to preform a lot of combat manuevers and instance attacks. Given that HIS function is a tank, their skills will mostly revolve around withstanding & absorbing damage rather than dealing out significant amounts of punishment or dodging attacks. Their adjunct function is to maintain a front line by exacting ZoC on the enemy soldiers so they will need to spend stamina exerting slowing and blow-back attacks on the enemy and other forms of blockage.

Hungry is "I haven't eaten for 8 in-game hours"

Realism arguments suck, dude. You need to think from the perspective of practical game mechanics.

Maybe higher level characters (high CON or STR) also need to eat more as their stats go up and


Assuming the insistence and imba of arbitrary timeline of individual character development, This serves simply to exacerbate the problem making high level character development faster. Currently this is the third tier of this massive margin problem. Not only is there massive amounts of space between player developments, but the game is engineered to give accelerated development to high level players and their alts.

This game really shits on nubs.

higher Q food increases the hunger return.

Nubs who need the food don't have the ability to make the HQ foods. Players who can obviously don't want the extra hunger.

Given how hunger currently is though with nomnomnom occuring every fifteen minutes, I expect you to fuck it up completely with some hideous, not-well thought through attempt at balancing it and the entire system would shit itself. :P

That's what happens when you don't actually play the game but rely entirely on player input. Unfortunately, they don't believe us when we describe the imba.

Fortunately. They do listen if we bitch hard enough.
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Re: Toilets

Postby Jackard » Sun Dec 27, 2009 7:02 pm

jorb plays the game...
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Re: Toilets

Postby warrri » Sun Dec 27, 2009 7:07 pm

Jackard wrote:jorb plays the game...


jorb wrote:I've fed him some lembas on occasion
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Re: Toilets

Postby jorb » Sun Dec 27, 2009 8:55 pm

warrri wrote:
Jackard wrote:jorb plays the game...


jorb wrote:Jesse is, by and large, a cheat free character. I've fed him some lembas on occasion, and I've undone some losses I've suffered due to crashes, but 99% of the time he's been played entirely legit, the way anyone of you would be playing the game.


There, fixed. Please don't quote me out of context.
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Re: Toilets

Postby warrri » Sun Dec 27, 2009 8:57 pm

I dont see how this context fixes the fact that you ate lembas instead of apples or mulberries to get the hunger bar full when you hadnt access to other food sources? Even if its 1% of the time, this was before you spawned in a needle forest and dont know where to go.
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Re: Toilets

Postby jorb » Sun Dec 27, 2009 9:14 pm

warrri wrote:I dont see how this context fixes the fact that you ate lembas instead of apples or mulberries to get the hunger bar full when you hadnt access to other food sources? Even if its 1% of the time, this was before you spawned in a needle forest and dont know where to go.


Ate lembas instead of apples or mulberries? Where do you even get that from? I came to these maps with a character who was well enough leveled to take on bears. I ate game while searching for and locating a mine. If I were to cheat because I was starving, I would have made jorbonzola appear, not lembas. I did eat lembas on occasion because I was hurt down to ridiculous levels, and because leeches could not be refined and because the then existing implementation of the gauze didn't heal shit. Because of this, I might add, gauze has been vastly improved compared to how it was. Gauze back then healed ten HHP over a time frame of something like a day. You will also note that sheep back then also only spawned on grasslands.

jorb wrote:5) Healing needs to improve. Srsly. I have a confession to make. I've been sneaking myself lembas lately. The shame. The dishonor. Not to win fights, though, but still. Hunting is a slow pestering pain on my HHP. I can't wear fucking bandaids all the time, because I don't want to chase sheep half way across the world, and I look like a douchebag in them. Leeches worked fine when you had like 50 HHP total. Now, @ 284, it's not as much fun.

viewtopic.php?f=7&t=2070&start=10#p23535


Nigga pleaze.

EDIT: Yeah, I know, this is probably a problem again with the domesticated sheep. Will try to think of something.
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Re: Toilets

Postby Chakravanti » Sun Dec 27, 2009 9:34 pm

Jackard wrote:jorb plays the game...

Jorb does not participate in PvP.
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Re: Toilets

Postby jorb » Sun Dec 27, 2009 9:35 pm

Chakravanti wrote:
Jackard wrote:jorb plays the game...

Jorb does not participate in PvP.


Facepalm.
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Re: Toilets

Postby Avu » Sun Dec 27, 2009 9:48 pm

Well he does but he cheats...
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