niltrias wrote:It would be nice to see dual-use tool/weapons though, and entirely in keeping with the spirit of the setting. Seeing a witch chased out of town by a mob of scythe/pruning hook/pitchfork wielding farmers, for example.
Yes, that would be nice. Currently, it would, as Jorb stated, be hard to make them significantly worse than real weapons, however. Hopefully the new combat system may be able to account for that somehow.
Potjeh wrote:Agility and perception seem natural. You could even have throwing dust into opponent's eyes as an instance attack to give a perception debuff. Only on beach and mud flats, of course. It'd be neat for terrain to play a bigger role in combat, like water and swamps do, especially in a bigger fight.
Both do seem natural indeed, but I'm not sure just how they should be playing in. :) It is true as you say, however, that it would be nice if the terrain mattered more in one way or another. I'll think about that. Jorb, too, has mentioned the "throwing sand in opponent's eyes" multiple times, but he has been sure to mention that it should involve a "demoralized" debuff to the character using it as well. :)
warrri wrote:Int and Agi are playing a minor role in combat too.
Minor roles indeed. :)