Bad ideas are bad.
I hide stuff behind trees all the time, like boats and carts.
scourage wrote:Bad ideas are bad.
I hide stuff behind trees all the time, like boats and carts.
jorb wrote:Haven aims to be hardcore.
Winterbrass wrote:scourage wrote:I hide stuff behind trees all the time, like boats and carts.
If you want to be able to hide something, a 'Concealment' skill should be put into the game, so you can hide yourself, other people, and objects. The current system is about as bullshit as the map generator.
Jackard wrote:but what youre asking for is bogus, because what it amounts to is invisibility. And invisibility-like stealth - aka "Hide in Plain Sight" - is always a terrible game mechanic.
jorb wrote:Haven aims to be hardcore.
Winterbrass wrote:And the current system is blatantly fellating the fourth wall due to the fact that it's the player's vision of the landscape that's impeded, not the vision of the character.
Winterbrass wrote:If you want something more realistic
Winterbrass wrote:blank out shit that's not in the line-of-sight of a character and highlight everything hidden that isn't. That way, you can still ambush people by hiding 'behind' shit - although 'behind' wouldn't always mean 'layered behind'.
Jackard wrote:Winterbrass wrote:If you want something more realistic
jorb wrote:Haven aims to be hardcore.
Jackard wrote:i dont like invisibility because its a poor game mechanic, not because its unrealistic
like i already said
jorb wrote:Haven aims to be hardcore.
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