New Lategame: The Sea

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: New Lategame: The Sea

Postby DatOneGuy » Thu Nov 11, 2010 12:30 am

Every time you go out to sea there should be a decent chance you won't make it back.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
User avatar
DatOneGuy
 
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: New Lategame: The Sea

Postby Jackard » Thu Nov 11, 2010 2:44 am

vikingdragons wrote:Jackard, your new profilepic scares me...

its actually my old pic from last summer
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
User avatar
Jackard
 
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: New Lategame: The Sea

Postby vikingdragons » Thu Nov 11, 2010 3:21 am

Jackard wrote:
vikingdragons wrote:Jackard, your new profilepic scares me...

its actually my old pic from last summer


it still scares me :cry:
"A word to the wise ain't necessary. It's the stupid ones that need the advice." -Bill Cosby
User avatar
vikingdragons
 
Posts: 389
Joined: Tue Feb 02, 2010 10:59 pm
Location: all your base are belong to us

Re: New Lategame: The Sea

Postby Reeyfer » Thu Nov 11, 2010 6:05 am

This has been posted a lot but is a great idea. A large (several sg's wide and covering at least one side of the current world preferably all but lets not ask too much) ocean would be great, populated with everything from tiny islands that might not be good for anything other than repair and resupply or raiding bases to larger "microcontinents" and island chains that include enough resources to make them tasty targets for cities (several hq resources like clay and sand and water and a mine or two). One thing I really don't like about the current world is that there are hardly any good sized islands in it and none bigger than a raiding base or loot store (and why bother when you can do alt vaults for that and not worry about people glitching in), not large enough to contain significant resources.

Also larger ships would be one fun endgame construction project, something which is pretty sorely lacking right now. Even brickwalls one person can knock out by themselves really (I know from experience). Its a pain, but if you've got a couple useless clayfields you can sling up five or six kilns on each and go back and forth between them w/ a wagon filled with large chests and put up a brickwall pretty easy. The steel's a bit of a pain but not so bad. It would really be nice to see some truly gigantic construction projects like massive trade ships or galleons equipped for warfare, or building sheltered gated harbours, digging canals (how frigging great would it be if we could connect those rivers where necessary to allow water travel between the major cities? Even if it was a ton of labor it'd be worth it) etc.
User avatar
Reeyfer
 
Posts: 183
Joined: Tue May 11, 2010 10:03 pm

Previous

Return to Critique & Ideas

Who is online

Users browsing this forum: Barkrowler [Bot], Claude [Bot] and 3 guests