by Gauteamus » Wed Jan 20, 2010 11:26 pm
I am not sure about the quick travel point thing?
That means you'll get a button under the [a]dventure - [t]ravel menu, right?
How many such kula can a player build?
Who gets to travel there? The builder? The last player who successfully interacted with it (by both perceiving it, possibly unlocking it, and opening its interface)?
The rest of the mechanics sound great - especially the one where lacking per/exp lets you see the boulder, but no interaction is possible - IRL I can imagine situations where you understand (from bones, broken twigs, smoke columns etc) that someone must live somewhere in the area, but you need to eat more carrots to find their abode.
<<Bottleneck>>What if Rosa Parks had a car?