Potjeh wrote:If you're going to call it kula instead of mound, can I at least stick some crenelations on it and pretend it's Croatian instead of Swedish?
DarkThrall wrote:OMG I Feel godlike right now. The day i post an idea it gets implemented haha. And ill take that cape now if someone wants to give it. Or better yet a merchants robe![]()
Gauteamus wrote:I am not sure about the quick travel point thing?
That means you'll get a button under the [a]dventure - [t]ravel menu, right?
How many such kula can a player build?
Who gets to travel there? The builder? The last player who successfully interacted with it (by both perceiving it, possibly unlocking it, and opening its interface)?
The rest of the mechanics sound great - especially the one where lacking per/exp lets you see the boulder, but no interaction is possible - IRL I can imagine situations where you understand (from bones, broken twigs, smoke columns etc) that someone must live somewhere in the area, but you need to eat more carrots to find their abode.
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