
sabinati wrote:i suppose if there were some kind of weight or encumbrance mechanic, maybe, but i feel like they abstract that in a reasonable manner with current inventory size. if inventory were theoretically infinite but limited by some sort encumbrance, we'd probably be in the same place we are now, i.e. boards take 4 "encumbrance points" and you can carry a total of 16 "encumbrance points" on a raw noob with no backpack. this would require a different UI, something more like a list, which i must say i don't particularly like the idea of. the slot system seems fine to me, just that there aren't enough slots.
sabinati wrote:ok so if they made pumpkins 2x2 with 2 seeds and 2 flesh and you harvest 3 at a time that would be an improvement? how? so you could harvest 2 tiles instead of one at a time, and have less produce from each tile?
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