loftar wrote:Yeah, I know WASD is more comfortable, but they'd conflict with the menu hotkeys.
But, then again, who gives a hoot?
Jackard wrote:so im guessing we'll never get keybinds you can modify, then. shame that
That would be a good idea.

loftar wrote:Yeah, I know WASD is more comfortable, but they'd conflict with the menu hotkeys.
Jackard wrote:so im guessing we'll never get keybinds you can modify, then. shame that
Jackard wrote:so im guessing we'll never get keybinds you can modify, then. shame that
kimya wrote:clicking once while holding shift, then walking in that direction all the time
kimya wrote:diablo-movement while holding shift
kaka wrote:kimya wrote:clicking once while holding shift, then walking in that direction all the time
This is what we've discussed.kimya wrote:diablo-movement while holding shift
This is what Loftar *also* wants, but is unsure of whether or not it's doable in a good way.
If the current hotkeys were to be scrapped, what would their replacement be?
Clicking through the menus is not a very attractive option. -.-
jorb wrote:loftar wrote:Yeah, I know WASD is more comfortable, but they'd conflict with the menu hotkeys.
But, then again, who gives a hoot?
ImpalerWrG wrote:Alternatively being able to set way-points via the mouse would help as well, I find I'm constantly getting snagged on objects because their edges aren't obvious and theirs nothing to smooth the path. A full path-finding implementation is probably something the dev's don't want to tackle because of the CPU load but if they could just implement something that just curves that strait line path around convex obstacles it wouldn't feel so sticky.
loftar wrote:I've especially taken care when writing the pathfinding algorithm so that it can be set to give up early when not immediately finding a path, which would make it CPU-wise viable to use for player action, but actually using it for players would require waypoints.
loftar wrote:jorb wrote:But, then again, who gives a hoot?
I would think anyone who uses the menu hotkeys does. ;).
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