The food trough for animals looks suspiciously like a canoe...
...
I'm just sayin is all
Nobody wrote:I have a suggestion on the topic.
Fishnet. Is made of any strings, requires a lot of them for net production and sewing skill. Occupies 2 * 2 spaces in the inventory, or for example 2 * 3.
Used just like a fishing rod. You throws the net and wait for some time (player himself can decide how long to fish and when to stop, the longer a player stood and fished, the more the catch), then opens a "window" of what you caught. Looks like a window of open chest for example, it is your catch. From it we can take the fish that we need (for example, only good q) and placed in your inventory. If you close the catch window, the other fish will be automatically dropped overboard. It would be nice to add a little extra objects, which can be caught. Algae, mussels (pearls!), something else.
The "changing places" option in the transport. Used when a person sits inside the transport and right-click on. If a person wants to take the seat on which somebody has already sitting, he will be asked "whether he wants to change places." Just like at the invitation to the party. If yes, then the two men switch places. Very useful not to moor to the shore and not out of the boat. It would be nice also to add such a menu when boarding the transport, when a person stands on the shore.
The fishing schooner. 2-3 times bigger than an ordinary boat, a very slow speed of movement. Can not be lifted and should be moored at the dock (recent thread about the docks). It has 4 seats for passengers. The first - the skipper, he controls the movement of the boat. 2, 3 places - along the sides of the boat, and 4 - in the stern, these three places for the fishermen. From these places you can throw a fishing net.
And now the essence of the idea.
Boat can be one-man operation. Player first removes the boat away from shore (the farther from shore, the greater the chance to catch a fish), and then took place of the fisherman (changing places). From this place he throws a fishing net and waiting just like as if he had been fishing near the shore. The only difference in the quality of fish in comparison with fishing from the shore. But if while at least one person fishing boat moves, the catch increased by 2-3 times. And if nets are kept by three people, then the catch can be just great, and enough to feed a small village, as the catch is limited only by the amount of free space in the inventory of fishermen.
I think that this will only increase the importance of teamwork and help those who settled near the lake but far from the places where a lot of food, it also will enjoy all those keen on marine issues.. And by the way, would do well to think the production of pearl jewelry.
/discuss
ImpalerWrG wrote:Also your Fishing schooner should have a 'hold' at least as large as a cupboard that the fish can be put in, players in the fishing positions can probably access it directly by clicking the boat and selecting "Cargo Hold" which opens up a standard container interface.
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