Morgant wrote:Bunnies give Agi, and Chickens give Dex, the point is that we want to fill up, but don't want to unbalance FEPs.
Simple solution: hire a crappy cook.
Morgant wrote:Bunnies give Agi, and Chickens give Dex, the point is that we want to fill up, but don't want to unbalance FEPs.
Throughout the centuries there were men who took first steps, down new roads, armed with nothing but their own vision.
- Ayn Rand
Grey-fox-13 wrote:Am i the only one liking the old system of not having anything at the beginning?
That was basicly the interestning about the game being kicked into the wild with basicly bare hands and no idea what to do.
The struggle to survive begins and you have to fight for getting better travel and trade to get seeds, try things out to find out stuff i am taken by the hand and told what magical button to push at what time by enough other games i think that this unique helpless thing is something pretty interestning about HH and shouldnt be just thrown away.
Cookie wrote:I don't support taking the fep away from bread. I think the bread is in the newbie kit in order to give new players some fep food that they can use to raise their hit points, and also to learn that apples are non-fep food but other types of food will raise your stats. We already have a no-fep foods -apples and mulberries- and they come in an unlimited supply, assuming you are lucky enough to find a suitable tree.
Sources of non-con food are easier for me to come by than con food. More than one of my characters had to get boat building and go kill aurochs before they could get any con from spawning in a neighbourhood that was wheatless. It may not be valuable to you, but with different cards, con becomes the rare stat, not the common one. If your baker is making surplus bread he can always trade it or even just drop it to get the lp from making it but not fill up all your settlement's containers. Other ways you can get no fep food include breeding chickens for poor quality, and retaining low q equipment for fishing. When you first start out flax farming you end up with a ton of poor q fibre and seed which can be retained for both these purposes. It also seems important to me that there should be a non-hunting option for all the sorts of fep. If for one reason or another players are slow with starting to hunt or choose not to hunt altogether, my preference is for them still to have some source of fep to raise all the attributes. Otherwise we all get forced into the path of hunting which definitely limits the game.
Peter wrote:Apples+wheat = Apple pie, a con food that is barely more difficult to make than bread. I won't even mention cheeses, because I admit that they are impossible to get without hunting. As it is, if you can make bread, you can make Apple Pies, which are virtually identical.
I feel that making purposely poor food is more of a workaround than a feature. Simply put, bread is a quintessentially "Basic" food, and one that every new player will think of making very quickly.
If the idea of giving newbies bread was to increase their hit points, why not just give them more HP to begin with?
Morgant wrote:Peter wrote:Apples+wheat = Apple pie, a con food that is barely more difficult to make than bread. I won't even mention cheeses, because I admit that they are impossible to get without hunting. As it is, if you can make bread, you can make Apple Pies, which are virtually identical.
I feel that making purposely poor food is more of a workaround than a feature. Simply put, bread is a quintessentially "Basic" food, and one that every new player will think of making very quickly.
If the idea of giving newbies bread was to increase their hit points, why not just give them more HP to begin with?
This.
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