calodine wrote:They don't have phones. Realism is a plenty valid argument here...
Both would be solved by what I jokingly suggested earlier. Messenger pigeons. Well, not pigeons, but something of that ilk. .
By 'they' you mean the trading posts? Well sure, add a little pigeon coop the the graphics, doesn't hurt none if the devs could be bothered. But this is a game, and its fantasy (albiet not high-fantasy) to boot. At a certain point whats 'realistic' is less important that what makes the game work.
calodine wrote: Big towns will spring up. I'm pretty sure we agree on that.
I don't know about this one. So far all we have had are villages really. To get any bigger than what existed in this world, we need some more code support, and some kind of workable trade system.
calodine wrote: all we need to do is triangulate based on the positions of other towns to find one in the middle. The other towns send couriers to that town with a list of what they want and what they have.
You mean, like some big central market? People are pretty against this for good reasons. There is a link to a recent thread about it in my OP.
Are you sure you get that I am not proposing the instant transportation of goods? I want to see goods being shifted in the game world, and I want to see buying/selling done in the game world, not on IRC. An ingame global network of tradeposts seems like a great way to make those things happen to me.