Decaying authority objects

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Decaying authority objects

Postby Avu » Tue Feb 16, 2010 10:21 pm

Like the ideas hate the numbers. Everyone that has played the game seriously hates maintenance and feeding dreams every 2 days to your village is pointless tedium.
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Re: Decaying authority objects

Postby Gauteamus » Tue Feb 16, 2010 11:09 pm

Avu wrote:Like the ideas hate the numbers. Everyone that has played the game seriously hates maintenance and feeding dreams every 2 days to your village is pointless tedium.


I agree - Peter summarized our ideas into a great whole, and I also like the thought that dream capacity increase with the number of auth objects, but that dream consumption increase quicker. With those ideas implemented it is just a matter of time before you have to feed it dreams each second day or more often, but like Avu, I think the numbers should be balanced so that a capitol would have to be HUGE before you have to refill it that often. I think something like once a month for a single idol and once per week or so for a large town would be fine.

EDIT: it is fun to talk about those ideas like they were already implemented, and the only thing left is tweaking the numbers :-P
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Re: Decaying authority objects

Postby Jackard » Wed Feb 17, 2010 12:27 am

Avu wrote:I want abandoned villages to disappear but I don't want to fix my statues all day long. It should be a check. If nobody logged on in a village for x days remove the village.

this is the only good suggestion in the thread

advocates of feeding/decay either arent thinking straight or havent been part of building a large village
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Re: Decaying authority objects

Postby Gauteamus » Wed Feb 17, 2010 1:14 am

Do you understand the purposes of the ideas suggested, Jackard?
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Re: Decaying authority objects

Postby Jackard » Wed Feb 17, 2010 1:22 am

unclaim ghost towns, obviously

defiling sounds dumb too, stuff like that should require opposing authority or whatever not something as simple as raiding the idol
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Re: Decaying authority objects

Postby Morgant » Wed Feb 17, 2010 1:26 am

Personally, I think it would be cool if something similar to a city/town being overtaken by nature happened, rather than straight decay or disappearances. Weeds crop up in the paved areas, vines grow up the sides of buildings, and eventually they would be assimilated back into the forest, or grassland, or anything else, if left alone. It would make finding an old abandoned village, not yet swallowed by nature entirely, be that much more interesting.
About village decay, I think village refreshing, done by village members logging in and refreshing the authority objects would be the best route. Doesn't use resources, it isn't tedious (It requires walking through your village) and keeping it villagers only prevents a village from being refreshed just some some stranger or newbie walking through.
On a side note about the Nature-retaking idea, at a certain point of the village being abandoned, someone else could take control of the village themselves.
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Re: Decaying authority objects

Postby Jackard » Wed Feb 17, 2010 1:31 am

Morgant wrote:Personally, I think it would be cool if something similar to a city/town being overtaken by nature happened, rather than straight decay or disappearances. Weeds crop up in the paved areas, vines grow up the sides of buildings, and eventually they would be assimilated back into the forest, or grassland, or anything else, if left alone. It would make finding an old abandoned village, not yet swallowed by nature entirely, be that much more interesting.
About village decay, I think village refreshing, done by village members logging in and refreshing the authority objects would be the best route. Doesn't use resources, it isn't tedious (It requires walking through your village) and keeping it villagers only prevents a village from being refreshed just some some stranger or newbie walking through.
On a side note about the Nature-retaking idea, at a certain point of the village being abandoned, someone else could take control of the village themselves.

Refresh idea was fine too but that belonged to another thread
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Re: Decaying authority objects

Postby theTrav » Wed Feb 17, 2010 1:31 am

Gauteamus wrote:Do you understand the purposes of the ideas suggested, Jackard?

I'm pretty sure he does... I tend to agree with him that having to "feed" your village to keep it operating is a poor mechanic for dealing with inactive players...

An online check would be a better one, even better would be a proper village to village warfare mechanic whereby villages can spend vast amounts of authority to attempt to destroy/capture authority objects, and have some sort of meta game played out over several days to decide whether the action is successful or not.

That way empty space could be reclaimed by neighbors.
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Re: Decaying authority objects

Postby Jackard » Wed Feb 17, 2010 1:33 am

theTrav wrote:even better would be a proper village to village warfare mechanic whereby villages can spend vast amounts of authority to attempt to destroy/capture authority objects, and have some sort of meta game played out over several days to decide whether the action is successful or not.

yes!!

defiling or destroy objects is dumb, its quick and mindless, theres no drama or tension or anything. vying for control of authority objects is much better
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Re: Decaying authority objects

Postby Gauteamus » Wed Feb 17, 2010 1:37 am

Unclaiming clearly abandoned ghost town is one purpose.
Another is making it harder for an entity to have one faux village at every high resource point/strategic location without some serious headaches to go with it.
A third (weak one, I admit) is to create a demand for certain goods (linen).
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