Reforming the scent summoning system

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Reforming the scent summoning system

Postby Potjeh » Fri Feb 19, 2010 9:35 pm

When you logged out in Runescape, was 3/4 of your work open for destruction by any passing vandal?
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Re: Reforming the scent summoning system

Postby stickman » Fri Feb 19, 2010 9:40 pm

nope. but there was no banks no nothing. everything was in your backpack. if you died you lost everything you had except stats which you dont loose on death.
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Re: Reforming the scent summoning system

Postby Potjeh » Fri Feb 19, 2010 9:41 pm

Well, until I can pack my whole farm in my backpack to keep it safe when I log off, the comparison is utterly moot.
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Re: Reforming the scent summoning system

Postby stickman » Fri Feb 19, 2010 9:58 pm

I think your missing the point of my OP and the runescape reference... there is no excitment in combat... being killed and killing people offline is not fun at all. Changes need to be made so that there are more player engagments.

my OP was about forcing people to fight when they are online... my runescape reference was to show how other games tried to do it by forcing you to stick closely near your clan members for fear of death...

What is the point of making a new pvp system like they are doing if everyone just kills eachother offline anyway? Even if 2 average people can now take down a high level player... are you really going to risk that? or will you just wait in IRC until they logout and then kill them... obviously you would choose the later.

Whether my online tracking thing doesn't really work right now for you because you fear thieves so much isn't really what i was trying to do...i was trying to make people kill eachother when they are both online... otherwise everyoen will just continue to kill eachother when they are offline which is lame.
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Re: Reforming the scent summoning system

Postby Potjeh » Fri Feb 19, 2010 10:07 pm

Your suggestion is treating the symptoms, not the disease. As long as there is permadeath and characters are a huge time investment, two equally matched fighters will never fight each other while they're both online.
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Re: Reforming the scent summoning system

Postby Haba » Fri Feb 19, 2010 10:22 pm

Potjeh wrote:Your suggestion is treating the symptoms, not the disease. As long as there is permadeath and characters are a huge time investment, two equally matched fighters will never fight each other while they're both online.


This is the core issue that the devs should be addressing, instead of beating around the bush. You can't have your cake and eat it, and that's basically what they are trying to do at the moment.

Maybe making vendetta and killing in self-defence non-summonable would ease the situation somewhat, but eventually the core issues need to be dealt with.
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Re: Reforming the scent summoning system

Postby Chakravanti » Fri Feb 19, 2010 11:02 pm

Avu wrote:Summoning is GOOD. Things that make people not fear summoning (helms deeps, boredom, ancestor system) are BAD.

Trying to deter PvP with fear will not prevent dicks from being dicks. It will only make the loss of the innocent greater.
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Re: Reforming the scent summoning system

Postby Avu » Fri Feb 19, 2010 11:16 pm

PvP lol. There is no such thing in HH.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Re: Reforming the scent summoning system

Postby Chakravanti » Fri Feb 19, 2010 11:18 pm

Of course not, it's a fucking alpha game.

Dig through the announcements forum, read them in order and pay attention to dates and you'll start to get a picture of why PvP is only just now beginning to be a subject of deabte.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
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Re: Reforming the scent summoning system

Postby Avu » Fri Feb 19, 2010 11:40 pm

Which part? the wyrd system? or the combat system EVRERYONE hates? There is no pvp and never will be for the reasons already mentioned (permadeath/ hardcore time investment in a char). I doubt they will get rid of permadeath and if they get rid of the time investment the game will lose all it's appeal to me. If I want to play mindless useless FPS like clashes without any consequences I'd play a shooter. To be honest I hate the entire black arts part of the game. If the game ever had a non black arts server I'd move in an instant and not look back (sure griefers would come and go and probably build a lot useless crap and place their claims like morons but at least I won't lose months of wasted pixels in minutes). Your suggestion of making cheap combat chars I would only stomach if the crafters were completely immune to that shit and even then I'd feel the game has lost what it attracted me to it and that's not crap like permadeath at the hands of bored kids. Most other sensible solutions have been shut down by the devs before: things like stat caps, moderation of player actions, npcs you name it so I don't see much hope for a future to the game that I would enjoy.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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