I ll swap it around a bit. Looks closer to the old system.
Skill treeYou start the game with following skills: Wilderness Survival, Primitive tools, Fishing, Unarmed Combat and Trespassing.
General skills:When you have any skill
- above level 5 you may learn Hearth magic
- above level 15-20 you may learn Yeomanry, Carthography and Ancestral Worship.
- above level 30 you may learn Ranging
- above level 50-70 you are an experianced individual and may learn Lawspeaking
Skill name: [skill level](learnable skills for free or at a specific level in that interval)
Farming: apprentice[5-15] [5]Foraging , [7] Plant Lore, [10]Farming
expert[15-50] Candlemaking, Animal Husbandry
master[>50] Beermaking
Smithing: apprentice[5-15] Stone working, Pottery
expert[15-50] Mining, Metal Working , Prospecting
master[>50] Steelmaking
Carpentry:apprentice [5-15] Lumberjacking
expert[15-50] Wheelmaking, Basic Mechanics, Locks and Bolts
master[>50] Masonry
Cooking:apprentice [5-15] baking(only bread, apple pie and honeybun)
expert[15-50] Bee keeping, Wine making, Sweatmeats (you can craft any bakeable good).
master[>50] Sausage making
Sewing:apprentice [5-15] Cloth making, First Aid
expert[15-50] Leather Working
master[>50] Sericulture
Stealth:apprentice [5-15] pickpocketing, theft
expert[15-50] "Hide in the shadows"
master[>50] maybe some kind of assassination attack, Murder
Marksmanship:apprentice [5-15] Hunting
expert[15-50] Archery, Stormchasing
master[>50] Murder
Unarmed Combat:apprentice [5-15] Unarmed combat
expert[15-50] Brawling
master[>50] Soldier Training (with another name instead)
Meele:apprentice [5-15] Militia Training
expert[15-50] Swordsmanship
master[>50] Valor, Vandalism, Murder