Rangers/Traveller's/Explorer's Backpack

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Rangers/Traveller's/Explorer's Backpack

Postby Chakravanti » Sat Feb 27, 2010 2:57 am

That's what we've come to expect from killionaire. Pre-emptive Raeging. Anyway, The belt pouch idea still sucks. I proposed a while back that a 'toolbelt' be added wherein various appropriate things could be placed such as axes, scabbards/swords, seedbags, keys/keyrings (assuming we still have to deal with them), and several other appropriate things I can't think of offhand.

If you want increased inventory space, making QL matter is a simple and logical way to effect that without it becoming excessive. Granted, some may feel that a Ql 125 backpack and Q90+ merch robe making a 7x11 inventory is a bit excessive it would be much more reasonable if the increase in available inventory were a bit more incremental and that, of course, could only be achieved with a weight based inventory.
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Postby Jackard » Sat Feb 27, 2010 3:28 am

Killface wrote:If you want complicated go back to WoW, gtfo my sandbox.

ah, the old classic insult. WoW is, of course, the devil - otherwise idiots couldnt sneer at it for being both too complicated and too dumbed down at the same time
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Postby Jackard » Sat Feb 27, 2010 3:39 am

Jackard wrote:Alternatively: abstract the inventory further, replace the grid with autosorting+stacking item list, replace item 'size' with weight, have robes/packs/etc add to max weight dependent on quality.

hey everyone guess what, this automatically fixes keys

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Re: Rangers/Traveller's/Explorer's Backpack

Postby Potjeh » Sat Feb 27, 2010 3:41 am

I generally like the idea of upgrading inventory capacity with progressively more expensive equipment.
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