by Fjorn » Wed Mar 24, 2010 6:24 am
How is this for an idea?
Okay, so... we've got prospecting and geology points right now. I'm sure we all know how this works.
So my idea is you can sink a mine hole anywhere... with a few restrictions. Harder to build, and has a minimum spacing (perhaps 250 tiles? Perhaps more...) with one exception: You can always build on the 100% spot like current mines are.
When you sink a mine, what you find in there is what prospecting says... if it says no minerals, all you get out of that mine is stone.
If it says 25% iron, then you get 25% iron and 75% stone... not something to dismiss... On the other hand, the person camped at 100% does far less work for his iron, and will have far more iron than you when your respective mines are empty.
Perhaps some other way to balance it? If you build a mine at 25%... not only is only 25% of mined iron instead of 100%, when you smelt it, it is 25% of the quality you should get?
I don't know, balancing is not really my forte
I also don't have an idea what to do about two geology poitns clsoe to each other... if there is a tin at 95% and a copper at 80%... that adds up to over 100%... Maybe make it a ratio? If you mine you get a 95/(80+95)% chance of tin and 80/(80+95)% chance of copper? Maybe make it so that the extra over 100% just means it/s 50/50 and tin is 45% extra chance of a bar and copper is 30%?
Also: sinking mineholes no longer removed the node from prospecting, for obvious reasons
What do you think?