Another metal source

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Another metal source

Postby sabinati » Tue Mar 23, 2010 10:07 pm

sounds like the same thing as bog ore
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Re: Another metal source

Postby niltrias » Wed Mar 24, 2010 4:09 am

Naerymdan wrote:A guy who works in the video game industry and has his own programming projects on the side.

My remark was not aimed at behavior from Jorb or Loftar, but at this kind of projects in general.

edit: I can just imagine you at age 40 or so: "I went to the bank and they all crazy! The banker was only 35 years old, how can he pretend to tell me how to invest my money?" (this is mainly for lawls, no insult intended)


Oh, I was mostly joking myself. No insult taken.
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Re: Another metal source

Postby Fjorn » Wed Mar 24, 2010 6:24 am

How is this for an idea?

Okay, so... we've got prospecting and geology points right now. I'm sure we all know how this works.

So my idea is you can sink a mine hole anywhere... with a few restrictions. Harder to build, and has a minimum spacing (perhaps 250 tiles? Perhaps more...) with one exception: You can always build on the 100% spot like current mines are.

When you sink a mine, what you find in there is what prospecting says... if it says no minerals, all you get out of that mine is stone.
If it says 25% iron, then you get 25% iron and 75% stone... not something to dismiss... On the other hand, the person camped at 100% does far less work for his iron, and will have far more iron than you when your respective mines are empty.

Perhaps some other way to balance it? If you build a mine at 25%... not only is only 25% of mined iron instead of 100%, when you smelt it, it is 25% of the quality you should get?
I don't know, balancing is not really my forte

I also don't have an idea what to do about two geology poitns clsoe to each other... if there is a tin at 95% and a copper at 80%... that adds up to over 100%... Maybe make it a ratio? If you mine you get a 95/(80+95)% chance of tin and 80/(80+95)% chance of copper? Maybe make it so that the extra over 100% just means it/s 50/50 and tin is 45% extra chance of a bar and copper is 30%?


Also: sinking mineholes no longer removed the node from prospecting, for obvious reasons





What do you think?
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Re: Another metal source

Postby Potjeh » Wed Mar 24, 2010 12:48 pm

Ugh, no thanks.
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Re: Another metal source

Postby JustasJ » Wed Mar 24, 2010 4:06 pm

It would be better if one of those swamps could be digable, you could receive one nugget of some common ore of poor quality and that tile would turn into shallow water afterwards. Useless Swamps would have a use, as short as it might be.
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Re: Another metal source

Postby VowOfSilence » Wed Mar 24, 2010 7:47 pm

bog ore would be nice - but as far as i know, you don't dig for bog ore, it's on the surface.
So it would be more like something you can pick up in a swamp area if your exploration/perception is high enough.
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Re: Another metal source

Postby dcastello79 » Thu Apr 08, 2010 11:56 pm

Bog-ore, once it was found, required constant forging and refining. So, why not incorporate multiple steps of forging and refining into the process, including the implied difficulty of finding said material in the first place, so as to not steal the importance of mines away. For example, x amount of flakes to make one larger unit, and then x amount of units of the previously stated unit to make a nugget. Something along those lines would require more time invested in the process of this alternative method for obtaining metal.
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Re: Another metal source

Postby Tess42 » Sun Apr 11, 2010 4:28 am

It would be the first game I ever played to go as far as bog ore in terms of how one obtains metal. :lol:
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Re: Another metal source

Postby Xelat » Thu Mar 03, 2011 8:51 pm

What dev's think about that? Why they don't post anything?
The game very need an external source of common metal for making simple stuff.
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Re: Another metal source

Postby sabinati » Thu Mar 03, 2011 9:00 pm

they addressed this issue in the new mining system.
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