Belt Ideas - Condensed?

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Belt Ideas - Condensed?

Postby loftar » Tue May 11, 2010 4:42 pm

theTrav wrote:there's a school of thought which has achieved reasonable traction that feels that comments in code is generally a bad thing, as it is typically outdated as soon as you've written it, and often a sign that your code is not as simple/straightforward as it could be

While I do, generally, agree with that line of thought, and also think that code is generally much easier to read than natural language for the purpose of understanding a program, I don't think that it should be denied that the client code isn't all too pretty. :)

Truth be told, I don't very much enjoy writing on the client. It's Java, and it's UI, so I've mostly used brute force to get my will through.
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Re: Belt Ideas - Condensed?

Postby Killface » Thu Feb 03, 2011 4:54 am

Bumpbump
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Re: Belt Ideas - Condensed?

Postby Killface » Mon Dec 02, 2013 5:43 am

Still a great idea, fuck all of you forever.
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Re: Belt Ideas - Condensed?

Postby the_portals » Sat Jan 18, 2014 4:59 pm

OHHH YEAHHHH!

that is the sound of someone making the MACHO MAN BELT

Raise strength, charisma, and constitution.
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Re: Belt Ideas - Condensed?

Postby FLO » Sun Jan 19, 2014 3:15 am

count me in bitches
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Re: Belt Ideas - Condensed?

Postby Lord_of_War » Wed Jan 22, 2014 5:27 am

loftar wrote:
Lothaudus wrote:Image Image

Yeah. It's been suggested before, and I'm not entirely unconvinced. I'll keep thinking about it.

Potjeh wrote:I also want to glue all my drink containers to their inventory slots, because it's annoying how my water flask always transfers when I use the mouse wheel.

I know, it's horribly annoying. I've just no clue what would constitute a good UI to fix it. Lothaudus' idea might work, but I don't really find it general enough.

Instead of equipping to inventory why not add more slots to the equipment screen. Perhaps make the head view larger and cover the whole body but leave it top left and remove it from equipment screen. It would certainly remove the tedium of reequipping items. Or maybe something like a wardrobe. Putting a timer would remove the immediacy of changing load outs. But that's just my 2cents. Anything would help
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Re: Belt Ideas - Condensed?

Postby borka » Mon Jan 27, 2014 3:56 am

imagine backpack, sacks and merchrobe plus belt files in one window :roll: can't see where i move or what i do ...
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Re: Belt Ideas - Condensed?

Postby Lord_of_War » Mon Jan 27, 2014 4:02 am

borka wrote:imagine backpack, sacks and merchrobe plus belt files in one window :roll: can't see where i move or what i do ...

Buy a 4k monitor silly
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Re: Belt Ideas - Condensed?

Postby borka » Mon Jan 27, 2014 4:17 am

default client with a 4K monitor ... sure thing Fritz ;) (guess i'd better save some cash and go for an Occulus Rift and pay the Rift Dev residing in my next city to fix it for me to run HnH and donate the rest to jorb'n'Loftar ...)

Personally i wouldn't care - i'd recode the UI to my needs ... the point is you'd have to care about those too that can't (won't) afford high q equipment or have not much technical understanding if you're looking for a player base ...


While i think extra belts with own interface are a good idea...
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Re: Belt Ideas - Condensed?

Postby Lord_of_War » Mon Jan 27, 2014 4:22 am

borka wrote:While i think extra belts with own interface are a good idea...

That's all that's important lol. And first person to call me fritz :)
The 4k monitors that are out now are shit too. Cant even handle 4k at 60fps
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