ThirdEmperor wrote:Although town issued currency backed by a reserve of valuable items is a great idea, there is small problem, how are these reserves created? Does the town collect taxes from it's citizens? What if you can't make the item the town bases it's currency on? A town could have each villager keep his own reserve, but what if you don't like/need what he has, you could trade the note to someone else but if he doesn't want that stuff either you have a problem.
ThirdEmperor wrote:sabinati wrote:ThirdEmperor wrote:Stopping counterfits is easy, each town has a set of codes, if whatever code they're using isn't on the note it's a fake and you call the sherrif, idealy each member of the village would have his own code known only to the guy in charge of the treasury so that villagers can't forge notes from other villagers. I have also thought of a decent system to run the reserve on, when the village is built everyone helps and a set amount of metal or cheese or what have you and anyone can turn in an IOU from a villager and take as much as their owed, and the person who made the note would work off the labor owed to the treasury for the items taken from the reserve.
yeah or we could just use coins
We need paper money because in case you've forgotten nobody but you and other super high level characters have coins, the rest of us have to hope one of you comes along and buys one of our items on whim. Paper money would allow people who weren't lucky enuf to get in on the metal monopoly. And seeing as we'll be lucky to see any help from the devs on the currency problems until the next world, I think we should do something ourselves and coded iou fit the bill.

Users browsing this forum: Claude [Bot] and 1 guest